Well, I'll let you know about the skill tree. emp resistance actually doesn't seem to work all that well, I've stil got emped (ha! I made up a word too!), the turn after using it.
After I've done my mercinary/bounty hunter game (really, the professions are very similar), which as you say will probably have to wait for the next upgrade, if the trade thing is fixed with the minimize button so as to be less of a pain, i'd like to try a full blown pirate game, with a bit of trading thrown in, ---- and yes, i'll be playing as the syndicate. skills wise, taunt saves my neck a lot! then I've found it handy to try and balance the high damage and high accuracy skills. Most turns in battles (when no missiles are involved), I tend to use diciplin and focus beam, but targit lock and ambush also help. My one worry with emp skills is accurcy, sinse as you have to have lots of criminal skills to be able to have emp and exploit, you can't have things like targit lock, so I wonder how often you miss. anyway, you can always get some pretty good emp effects with disrupters. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]