Hi.
I'm thinking maybe being blocked might be a way to make it easier. I have found 
it's not really possible to run past the enemy and just ignore it anyway, 
you're dead before you get out of range on the other side.
  ----- Original Message ----- 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 07, 2009 6:08 AM
  Subject: Re: [Audyssey] Bug in MOTA.


  Hi James,
  Well, I could block the player when encountering a creature, but I 
  decided to allow you to pass through it. Reason being I like to say you 
  walk around it not through it. Gives you more maneuverability when 
  fighting. However, if there are others that want Angela to be blocked 
  when encountering a monster let me know and I'll consider it for a 
  future update.
  As for enemy sound levels I get that complaint from time to time. I've 
  not been too conserned about this at the time being but if others are 
  having issues I can work on adjusting the internal panning and sound 
  volume for monsters somewhat to make them a bit louder.

  James Dietz wrote:
  > Should we be able to walk through monsters? I often find that I've
  > inadvertantly walked through a centaur (sp) if it was right at the
  > opening to a new room.  It's very confusing.  On a related note, the
  > footstep sounds for most enemies are pretty quiet.  THey should all at
  > least be normalized to a similar level - the skeleton is the only one
  > I can consistently hear (when not firing their weapon).
  > 


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