well I don't care for an open ended online game I don't have all the time or 
rather the wish to spend all my time on an online game.
At 07:16 p.m. 16/07/2009, you wrote:
>This issue of open-ended vs. tightly scripted RPing interests me.  My style
>as a game master is to set the scene, create significant non-player
>characters with their own agendas, some of whom act off stage independent
>of, or in reaction to the player characters, but who may not meet them until
>a climactic scene.  Once I've wound this world up and set the scene, I
>release the PCs into the world.  I then regard my job as deciding how the
>world reacts to their actions.  They are the protagonists of this story
>after all.
>
>Now that is human role-playing.  I've never seen a computer-mediated game
>come anywhere close to the richness of a human-mediated game, even in the
>MMORPG world.  There is always a narrowing of objectives to fit a
>restrictive model.  This makes sense in a paradigm that demands complete
>determinism for each scenario, where every action must be anticipated by the
>game designer.  Without massive hardware support, you aren't going to see
>emergent behavior out of this deterministic model, which is the main reason
>human-mediated games are still more satisfying.
>
>I'm not expecting Tom to break this problem, although if he has ways around
>it, I'm so there for playing and ultimately purchasing the game.
>
>        Chris Bartlett
>
>
>
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