you defunitely shouldn't leave it alone now dark. though I don't play
the game I know by experience it's better to ask multiple times if you
really want, or even need, something from someone.

On 7/16/09, dark <d...@xgam.org> wrote:
> I will admit spacial memory isn't exactly my forte, however the clear access
> difference betwene having a full graphical map which shows you precisely
> where you've been in a dungeon, and just having a choice of directions of
> where to go in each room (which are very generically described so there's no
> way of telling your position from that), should be obvious.
>
> It's not the size of the dungeons I mind, it's this total lack of
> information, and the unwillingness of the Gm to even Countinance any sort of
> access suggestion, ---- especially after I've had some good responses from
> him on things like labeling in game buttons.
>
> Obviously accessibility is something which is okay, so long as it doesn't
> actually involve doing anything.
>
> That's why I'm not precisely happy about this, and why I'm considering a
> correct response.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message -----
> From: "Shadow Dragon" <elementalult...@hotmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, July 16, 2009 5:58 PM
> Subject: Re: [Audyssey] Warriors 2 inaccessible?
>
>
>> For the record, I've never had any trouble with navigating the warriors2
>> dungeon system, it just takes some patience, some basic spacial memory
>> skill and a bit of strategic planning, especially for the bigger dungeons.
>>
>> Sure they're not as cut and dried as the comparitively small sryth
>> dungeons, but I don't think it warrants this harsh of a response.
>> --------------------------------------------------
>> From: "dark" <d...@xgam.org>
>> Sent: Thursday, July 16, 2009 4:21 AM
>> To: <Gamers@audyssey.org>
>> Subject: [Audyssey] Warriors 2 inaccessible?
>>
>>> sinse i keep getting utterly lost in the warriors 2 dungeons, I've gbeen
>>> trying to discuss setting up a coordinates system with the gm.
>>>
>>> His initial suggestion of an aski map wasn't great, and after I asked
>>> about in room coordinates I got the following charming response:
>>>
>>> with the system i have today im sorry to tell.. there are
>>> hundreds of different dungeons, so writing such things would
>>> be impossible, writing a code that pickedup what you can
>>> see in a dungeon is not that easy ider im affraid. none can
>>> se the howl dungeon, its covered in "fog of war", so you can
>>> only se where you have resently been. this makes it hard as
>>> hell to just tell how to get from one point to another in some
>>> smart way.
>>> best regardS/Zac
>>>
>>> Needless to say, I won't be playing the game anymore, sinse I'm at the
>>> stage now where to do anything new I absolutely need to do dungeons to
>>> progress in the game, and I'll be making a note of this on the
>>> audiogames.net warriors 2 page as well.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
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>>
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