This is the third time of asking about the dungeons.

The first got me no answer. The second got me the suggestion about an aski map, and the third got me that response.


I'm concerned not just because I've personally invested time (aqnd a small amount of money), in the game, but also on the general accessibility front.

I did send a polite E-mail back explaning that single coordinates for each page didn't strike me as a major change, and highlighting the disparity betwene the situation of a Vi and fully sited player, but I'm not certain the Gm is going to be reasonable about this one.

Beware the grue!

Dark.

Beware the grue!

Dark.
----- Original Message ----- From: "piotr machacz" <piterm...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 16, 2009 7:30 PM
Subject: Re: [Audyssey] Warriors 2 inaccessible?


you defunitely shouldn't leave it alone now dark. though I don't play
the game I know by experience it's better to ask multiple times if you
really want, or even need, something from someone.

On 7/16/09, dark <d...@xgam.org> wrote:
I will admit spacial memory isn't exactly my forte, however the clear access
difference betwene having a full graphical map which shows you precisely
where you've been in a dungeon, and just having a choice of directions of
where to go in each room (which are very generically described so there's no
way of telling your position from that), should be obvious.

It's not the size of the dungeons I mind, it's this total lack of
information, and the unwillingness of the Gm to even Countinance any sort of access suggestion, ---- especially after I've had some good responses from
him on things like labeling in game buttons.

Obviously accessibility is something which is okay, so long as it doesn't
actually involve doing anything.

That's why I'm not precisely happy about this, and why I'm considering a
correct response.

Beware the Grue!

Dark.
----- Original Message -----
From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 16, 2009 5:58 PM
Subject: Re: [Audyssey] Warriors 2 inaccessible?


For the record, I've never had any trouble with navigating the warriors2
dungeon system, it just takes some patience, some basic spacial memory
skill and a bit of strategic planning, especially for the bigger dungeons.

Sure they're not as cut and dried as the comparitively small sryth
dungeons, but I don't think it warrants this harsh of a response.
--------------------------------------------------
From: "dark" <d...@xgam.org>
Sent: Thursday, July 16, 2009 4:21 AM
To: <Gamers@audyssey.org>
Subject: [Audyssey] Warriors 2 inaccessible?

sinse i keep getting utterly lost in the warriors 2 dungeons, I've gbeen
trying to discuss setting up a coordinates system with the gm.

His initial suggestion of an aski map wasn't great, and after I asked
about in room coordinates I got the following charming response:

with the system i have today im sorry to tell.. there are
hundreds of different dungeons, so writing such things would
be impossible, writing a code that pickedup what you can
see in a dungeon is not that easy ider im affraid. none can
se the howl dungeon, its covered in "fog of war", so you can
only se where you have resently been. this makes it hard as
hell to just tell how to get from one point to another in some
smart way.
best regardS/Zac

Needless to say, I won't be playing the game anymore, sinse I'm at the
stage now where to do anything new I absolutely need to do dungeons to
progress in the game, and I'll be making a note of this on the
audiogames.net warriors 2 page as well.

Beware the Grue!

Dark.

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