Hi.
To be honest having discussion on this issue is fine, ---- while I'm
obviously slightly narked about it, I'm not annoyed with you I'm annoyed
with a gm who promises accessibility, is pleased to accept Vi players (and
the money they bring to the game), but gives a flat refusal on this issue.
I've been contacting developers about these sorts of things for quite a long
time no in order to make more games easily accessiblew, and usually I can
gage what is or is not a reasonable request to make.
usually, those who do not either reffuse outright on a given access issue or
simply ignore the question end up providing some degree of change, ----- in
many cases I'm surprised at people's generosity (look at the mode which in
effect rewrites quite a lot of the screen in smugglers 4).
I suppose it's the fact that as you said yourself, the gm was previously so
good about access and now has radically changed his tuen which got so up my
nose.
Also, I really liked the concept and construction of warriors when i first
discovered the game a few months ago, and totally enjoyed my first lap and
it's quests. It's at the stage now though, where I'm personally getting
rather sick of the game's repetativeness and am looking for something else
to do, ---- it seems that dungeons are the only things I've not attempted
yet, but due to my not exactly steller sense of spacial awareness and
routing, haven't been able to get through any of them despite some rather
frustrating attempts.
I appologize if I let my frustration go slightly further than I originally
intended, ----- though I stil think it's a right royal pest if nothing else.
Beware the grue!
Dark.
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, July 17, 2009 1:01 AM
Subject: Re: [Audyssey] Warriors 2 inaccessible?
I did think of the dungeon positioning thing, but I just find it really
hard to believe that someone that's cooperative as the warriors2 GM usually
is wouldn't be willing to do a quick fix like that. There must be more to
it. I guess generally I give developers the benefit of the doubt since
they've put so much work into these games anyway that it wouldn't make a
lot of sense for them not to want or be able to pull out quick fixes, as
other developers have proven. But then again, I guess everyone has their
own willingness to do things as well, as you pointed out one guy even
recreated an entire game system just so we could play it. Now that's
devotion. But its pretty unreasonable to expect even half that kind of
devotion from any developer, in my opinion. From what I hear dungeons
aren't really that easy for sighted players either, and I just remembered
something, if you go back through a cleared square in a dungeon it stays
cleared, and doesn't use a turn, so that makes a good nav point. My main
problem with warriors is the repetitiveness. There's certain things I want
to see in warriors, but like a lot of other games you have to do a certain
number of laps before you can see them and that doesn't stick too well with
me on general principal. The bigger dungeons get a tad ridiculously huge
too, so that doesn't help. I'm not sure if a coordinate system or some
other form of grid-based location would help with that either, since really
all that'd help you do is keep track of where you are, not where you've
been or where you should go next. Anyway if you want to drop this topic
that's fine, we both pretty obviously have our sepperate opinions about
accessibility issues.
--------------------------------------------------
From: "dark" <[email protected]>
Sent: Thursday, July 16, 2009 4:35 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Warriors 2 inaccessible?
It's not a Hal vs Jaws issue, ---- unless Jaws suddenly has the ability
to interpret image maps.
Sinse other webmasters have done similar things accessibility wise, -----
heck, the webmaster of Chronicles of Arborell has created an entire other
version of his game written completely from scratch.
I'm going on the basis that written in the code must be something which
identifies the position of each room precisely in the dungeon
anyway, ----- and why not add an access feature?
If it's simply a matter of interpreting a complex page view that indeed
comes down to screen reader ifficiency, however this case is purely to do
with in game graphics.
What you do reguarding warriors 2 is up to you. I certainly have no
intentions of removing the game from the database purely because of this
issue, but if it's necessary to go into such details creating dungeon
maps sinse the webmaster isn't willing to help make the lives of Vi
players as easy as those of sited ones, I do feel a note is necessary.
Beware the Grue!
Dark.
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