I did think of the dungeon positioning thing, but I just find it really hard
to believe that someone that's cooperative as the warriors2 GM usually is
wouldn't be willing to do a quick fix like that. There must be more to it. I
guess generally I give developers the benefit of the doubt since they've put
so much work into these games anyway that it wouldn't make a lot of sense
for them not to want or be able to pull out quick fixes, as other developers
have proven. But then again, I guess everyone has their own willingness to
do things as well, as you pointed out one guy even recreated an entire game
system just so we could play it. Now that's devotion. But its pretty
unreasonable to expect even half that kind of devotion from any developer,
in my opinion. From what I hear dungeons aren't really that easy for sighted
players either, and I just remembered something, if you go back through a
cleared square in a dungeon it stays cleared, and doesn't use a turn, so
that makes a good nav point. My main problem with warriors is the
repetitiveness. There's certain things I want to see in warriors, but like a
lot of other games you have to do a certain number of laps before you can
see them and that doesn't stick too well with me on general principal. The
bigger dungeons get a tad ridiculously huge too, so that doesn't help. I'm
not sure if a coordinate system or some other form of grid-based location
would help with that either, since really all that'd help you do is keep
track of where you are, not where you've been or where you should go next.
Anyway if you want to drop this topic that's fine, we both pretty obviously
have our sepperate opinions about accessibility issues.
From: "dark" <d...@xgam.org>
Sent: Thursday, July 16, 2009 4:35 PM
To: "Gamers Discussion list" <firstname.lastname@example.org>
Subject: Re: [Audyssey] Warriors 2 inaccessible?
It's not a Hal vs Jaws issue, ---- unless Jaws suddenly has the ability to
interpret image maps.
Sinse other webmasters have done similar things accessibility wise, -----
heck, the webmaster of Chronicles of Arborell has created an entire other
version of his game written completely from scratch.
I'm going on the basis that written in the code must be something which
identifies the position of each room precisely in the dungeon
anyway, ----- and why not add an access feature?
If it's simply a matter of interpreting a complex page view that indeed
comes down to screen reader ifficiency, however this case is purely to do
with in game graphics.
What you do reguarding warriors 2 is up to you. I certainly have no
intentions of removing the game from the database purely because of this
issue, but if it's necessary to go into such details creating dungeon maps
sinse the webmaster isn't willing to help make the lives of Vi players as
easy as those of sited ones, I do feel a note is necessary.
Beware the Grue!
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