I suppose its your choice weather or not to play. This to me looks similar
to lands of hope, where it might have been reasonable to do something like
this had they done it from the start, but going through every single dungeon
from the beginning of the game and adding things to them would be
exceedingly harsh. You always have to see it from the coder's standpoint,
not just by how easy it seems to do something. Not only that but warriors2
is also a second language game, its entirely possible the GM may or may not
understand what you're asking him to do. I honestly think we shouldn't react
so viciously to accessibility things. It happens far too often, and 99% of
the time there's a workaround if you're willing to put forth a little time
and effort, or a lot of time and effort as the case may be. If people don't
think a game is worth the effort to find and use the workarounds that's
fine, but I usually can't see blaming it on the developer, especially not if
it's a developer who's done other things in the name of accessibility and is
obviously at least somewhat open to suggestions for how to make his game
more playable. I've played every game I could find from sryth and Kingdom of
Loathing, easily two of the most accessible games out there, to Lands of
Hope and 3 skulls, two of the most inaccessible due to the use of
mouseovers, lots of cursor routing and wandering and a ton of graphical
things, and I've enjoyed them all to a point. Its worth it to me to find
ways to play them. I can say with certainty that warriors2's dungeons aren't
inaccessible, I've made it all the way through the castle of darkness and
lapped as a titan, and I've also made it through the gorgon villages sewers
and gargoth's tomb. It just takes a bit of patience and some use of the
graphics that come up on the map that are clickable, like fountains, doors,
levers, etc to help you get around and back to certain points in the
dungeon. Perhaps the tone of this message is a bit more offensive and blunt
than I'd like, and perhaps its an issue I can't really look into, like
differences in screen reader. From posts on this list, jaws is one of the
better screen readers out there for handling things graphically, so perhaps
that's the problem. Either way I for one will continue to enjoy warriors2
when I play it, as well as other quote, inaccessible games. Its all a matter
of how much work you're willing to put into them to be able to play and
enjoy good games.
From: "dark" <d...@xgam.org>
Sent: Thursday, July 16, 2009 12:11 PM
To: "Gamers Discussion list" <email@example.com>
Subject: Re: [Audyssey] Warriors 2 inaccessible?
I will admit spacial memory isn't exactly my forte, however the clear
access difference betwene having a full graphical map which shows you
precisely where you've been in a dungeon, and just having a choice of
directions of where to go in each room (which are very generically
described so there's no way of telling your position from that), should be
It's not the size of the dungeons I mind, it's this total lack of
information, and the unwillingness of the Gm to even Countinance any sort
of access suggestion, ---- especially after I've had some good responses
from him on things like labeling in game buttons.
Obviously accessibility is something which is okay, so long as it doesn't
actually involve doing anything.
That's why I'm not precisely happy about this, and why I'm considering a
Beware the Grue!
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