It's not a Hal vs Jaws issue, ---- unless Jaws suddenly has the ability to
interpret image maps.
Sinse other webmasters have done similar things accessibility wise, -----
heck, the webmaster of Chronicles of Arborell has created an entire other
version of his game written completely from scratch.
I'm going on the basis that written in the code must be something which
identifies the position of each room precisely in the dungeon anyway, -----
and why not add an access feature?
If it's simply a matter of interpreting a complex page view that indeed
comes down to screen reader ifficiency, however this case is purely to do
with in game graphics.
What you do reguarding warriors 2 is up to you. I certainly have no
intentions of removing the game from the database purely because of this
issue, but if it's necessary to go into such details creating dungeon maps
sinse the webmaster isn't willing to help make the lives of Vi players as
easy as those of sited ones, I do feel a note is necessary.
Beware the Grue!
Dark.
----- Original Message -----
From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 16, 2009 8:53 PM
Subject: Re: [Audyssey] Warriors 2 inaccessible?
I suppose its your choice weather or not to play. This to me looks similar
to lands of hope, where it might have been reasonable to do something like
this had they done it from the start, but going through every single
dungeon from the beginning of the game and adding things to them would be
exceedingly harsh. You always have to see it from the coder's standpoint,
not just by how easy it seems to do something. Not only that but warriors2
is also a second language game, its entirely possible the GM may or may not
understand what you're asking him to do. I honestly think we shouldn't
react so viciously to accessibility things. It happens far too often, and
99% of the time there's a workaround if you're willing to put forth a
little time and effort, or a lot of time and effort as the case may be. If
people don't think a game is worth the effort to find and use the
workarounds that's fine, but I usually can't see blaming it on the
developer, especially not if it's a developer who's done other things in
the name of accessibility and is obviously at least somewhat open to
suggestions for how to make his game more playable. I've played every game
I could find from sryth and Kingdom of Loathing, easily two of the most
accessible games out there, to Lands of Hope and 3 skulls, two of the most
inaccessible due to the use of mouseovers, lots of cursor routing and
wandering and a ton of graphical things, and I've enjoyed them all to a
point. Its worth it to me to find ways to play them. I can say with
certainty that warriors2's dungeons aren't inaccessible, I've made it all
the way through the castle of darkness and lapped as a titan, and I've also
made it through the gorgon villages sewers and gargoth's tomb. It just
takes a bit of patience and some use of the graphics that come up on the
map that are clickable, like fountains, doors, levers, etc to help you get
around and back to certain points in the dungeon. Perhaps the tone of this
message is a bit more offensive and blunt than I'd like, and perhaps its an
issue I can't really look into, like differences in screen reader. From
posts on this list, jaws is one of the better screen readers out there for
handling things graphically, so perhaps that's the problem. Either way I
for one will continue to enjoy warriors2 when I play it, as well as other
quote, inaccessible games. Its all a matter of how much work you're willing
to put into them to be able to play and enjoy good games.
--------------------------------------------------
From: "dark" <d...@xgam.org>
Sent: Thursday, July 16, 2009 12:11 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Warriors 2 inaccessible?
I will admit spacial memory isn't exactly my forte, however the clear
access difference betwene having a full graphical map which shows you
precisely where you've been in a dungeon, and just having a choice of
directions of where to go in each room (which are very generically
described so there's no way of telling your position from that), should
be obvious.
It's not the size of the dungeons I mind, it's this total lack of
information, and the unwillingness of the Gm to even Countinance any sort
of access suggestion, ---- especially after I've had some good responses
from him on things like labeling in game buttons.
Obviously accessibility is something which is okay, so long as it doesn't
actually involve doing anything.
That's why I'm not precisely happy about this, and why I'm considering a
correct response.
Beware the Grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.