Yeah. Unfortunately it is not always possible to come by actual human
speech for games though. For one thing getting the person to record,
rerecord, his/her voice over and over again to get it right is very
tiring work. Then, there is lots of editing required to make it as
smooth and seamless as possible. That's why I chose a voice like Heather
which seams to be a happy medium. Not too synthetic, and human enough to
work well in a game. Plus much less editing and work involved.
Bryan Peterson wrote:
Exactly. And that's one thing my fiance and I intend to keep in the
forefront if and when we work together on games. As little synthe
speach as possible and when it's required, as high quality as we can
Homer: Hey, uh, could you go across the street and get me a slice of
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