Hi Bryan,
Yeah. Unfortunately it is not always possible to come by actual human speech for games though. For one thing getting the person to record, rerecord, his/her voice over and over again to get it right is very tiring work. Then, there is lots of editing required to make it as smooth and seamless as possible. That's why I chose a voice like Heather which seams to be a happy medium. Not too synthetic, and human enough to work well in a game. Plus much less editing and work involved.

Bryan Peterson wrote:
Exactly. And that's one thing my fiance and I intend to keep in the forefront if and when we work together on games. As little synthe speach as possible and when it's required, as high quality as we can swing. Homer: Hey, uh, could you go across the street and get me a slice of pizza?

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