Hmmm piter I am the same way you are except its the traditional side scroler I 
suck at.
At 10:30 a.m. 29/10/2009, you wrote:
>hi thomas,
>here is my point of view.
>I have enough of fps games. with little to no navigation skill I mostly bump 
>into walls, walk in circles... and get frustrated. I'm a big fan of side 
>scrollers as that's something I can play... and I enjoyed mota how it is now. 
>I'd not want to see another stupid game that I'll suck at... please, no! no 
>wall bumping, no compass... please leave it as it is!
>----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
>To: <gamers@audyssey.org>
>Sent: Wednesday, October 28, 2009 11:03 PM
>Subject: [Audyssey] MOTA Side-Scroller vs FPS
>
>
>>Hi everyone,
>>This has been something I've wanted to say for quite a while now, and I think 
>>now is the time I need to say it. To get this out of the way as your 
>>opinions, responses, etc will completely determine the future of the game 
>>from here on out. This is extremely important, and I hope all of you take 
>>this message very seriously. I hope you think about your responses very 
>>carefully before responding as your input is very important to me right now.
>>As most of you know James North was planning on releasing a remake of the 
>>classic side-scroller "Montezuma's Revenge." He took several orders for that 
>>game in December of 2004, but do to a variety of personal issues he was 
>>unable to complete the game within the time specified. Eventually, I took 
>>over development of the game in early 2006, and I decided to rewrite the game 
>>in C# .NET. I was nearly finished with the game in January of 2008, had 
>>already taken orders for the game myself,  when I was contacted privately 
>>regarding the game's copyright infringement. As neither James or I had 
>>legally applied for permission to make a modern remake of the game I was 
>>officially ordered to cease and desist all development of the game. Rather 
>>than fight the cease and desist order I complied, and began my own 
>>side-scroller called Mysteries of the Ancients.  It was initially intended to 
>>be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, 
>>Mario Brothers, and similar game
s.
>>The thing to keep in mind here is that those games lacked many of the 
>>features modern FPS games have today. There  was no such thing as randomly 
>>placed items and monsters, you couldn't save your game and pick up where you 
>>left off later, when you punched an enemy you didn't miss unless you were too 
>>far away, etc. The main object of the game was to beat the game and earn the 
>>highest score possible. For some of you younger gamers it would be quite 
>>primitive compared to the Play Station and XBox games you are use too. It was 
>>a completely different generation of gaming.
>>I realized back then that many of you may not be happy with a 1980's type of 
>>side-scroller. I asked many of you if you would be happy with a more modern 
>>FPS game instead. The answer i got back was a resounding "no!" A couple of 
>>you wrote me very passionate letters about how much you would like to be able 
>>to play a classic side-scroller like those that were out in the 1980's that 
>>you were never able to play. So I set out to do just that.
>>However, what I had feared all along began to come true. Many of you began 
>>making requests that were completely contrary to the type of game that was 
>>being developed. You asked for random items and monsters. After some debate I 
>>decided to add that feature, and removed the scoring feature since it was no 
>>longer needed. Those of you who wanted the feature were happy to get it, but 
>>those who didn't began asking me for a way to turn it off. They wanted a 
>>classic side-scroller, and asked me to stop adding features like that. Since 
>>it was too much work to have it both ways I had to decide to leave the random 
>>items and monsters in since most of the people liked it that way.
>>The thing is the suggestions and requests didn't stop there. Over the passed 
>>year I've been consistently asked to add features like you would typically 
>>find on more modern FPS type games. It isn't so much I am a posed to adding 
>>these kinds of features, but it is inconsistent with an 80's type 
>>side-scroller. As the game currently is it is neither a classic 
>>side-scroller, and it isn't a fully modern FPS game either. For that reason 
>>some people, including myself, are unhappy with the way the game is turning 
>>out. I would much prefer either a straight out  classic side-scroller or a 
>>modern FPS game. At this point the game is neither one, and is a bit of a mix 
>>of both styles. That might not be bad, but over the passed few months I've 
>>grown to completely hate the game because it isn't the game I wanted to 
>>create. It is nothing like it.
>>So here is the question. Do you guys want me to go back and make this game as 
>>a classic side-scroller, as was intended initially, without randomized 
>>monsters and items, no save game features, no modern FPS influences of any 
>>kind, or would you rather I just completely ditch the entire classic 
>>side-scroller idea and create an actual modern FPS game with all the 
>>requests, suggestions, and modern features you want?Personally, as many of 
>>you consistently request more and more modern features from mainstream games 
>>you play I think the majority of you would be much happier with a straight 
>>out FPS type game. After all, that's what the Genesis Engine was initially 
>>designed for and it wouldn't take too long to convert the game over to an FPS 
>>type game. What do all of you Mysteries of the Ancients players think?
>>Before I go let me just say this. I would like to get an actual decision, a 
>>real answer, from this group regarding this question. I don't want any of the 
>>messages that say "finish the side-scroller this year and then let's do an 
>>FPS game next year." I also don't want the type of answer that says, "how 
>>about adding an option to the settings menu to turn this or that off." I'll 
>>say here and now my answer is an infatic "no!"
>>I hate to sound this way, but I am sick and tired of the stress and 
>>frustration of having to deal with requests, suggestions, etc that drag me in 
>>two completely different directions. If you guys want a totally modern FPS 
>>game just say so, and I'll do it that way. If you guys want a classic 
>>side-scroller I'll do that instead. What I will not continue to do is make a 
>>game based on a classic side-scroller, and get request after request for more 
>>FPS type features that improves/ruins the game depending on your point of 
>>view. It is time you guys decide what exactly you want this game to be, and 
>>stop telling me to write two completely different types of games. Is it a 
>>side-scroller or an FPS game? Is it to be a classic type of game or a modern 
>>type of game?
>>
>>Sincerely frustrated:
>>Thomas Ward
>>
>>
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