Hmmm piter I am the same way you are except its the traditional side scroler I suck at. At 10:30 a.m. 29/10/2009, you wrote: >hi thomas, >here is my point of view. >I have enough of fps games. with little to no navigation skill I mostly bump >into walls, walk in circles... and get frustrated. I'm a big fan of side >scrollers as that's something I can play... and I enjoyed mota how it is now. >I'd not want to see another stupid game that I'll suck at... please, no! no >wall bumping, no compass... please leave it as it is! >----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> >To: <gamers@audyssey.org> >Sent: Wednesday, October 28, 2009 11:03 PM >Subject: [Audyssey] MOTA Side-Scroller vs FPS > > >>Hi everyone, >>This has been something I've wanted to say for quite a while now, and I think >>now is the time I need to say it. To get this out of the way as your >>opinions, responses, etc will completely determine the future of the game >>from here on out. This is extremely important, and I hope all of you take >>this message very seriously. I hope you think about your responses very >>carefully before responding as your input is very important to me right now. >>As most of you know James North was planning on releasing a remake of the >>classic side-scroller "Montezuma's Revenge." He took several orders for that >>game in December of 2004, but do to a variety of personal issues he was >>unable to complete the game within the time specified. Eventually, I took >>over development of the game in early 2006, and I decided to rewrite the game >>in C# .NET. I was nearly finished with the game in January of 2008, had >>already taken orders for the game myself, when I was contacted privately >>regarding the game's copyright infringement. As neither James or I had >>legally applied for permission to make a modern remake of the game I was >>officially ordered to cease and desist all development of the game. Rather >>than fight the cease and desist order I complied, and began my own >>side-scroller called Mysteries of the Ancients. It was initially intended to >>be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, >>Mario Brothers, and similar game s. >>The thing to keep in mind here is that those games lacked many of the >>features modern FPS games have today. There was no such thing as randomly >>placed items and monsters, you couldn't save your game and pick up where you >>left off later, when you punched an enemy you didn't miss unless you were too >>far away, etc. The main object of the game was to beat the game and earn the >>highest score possible. For some of you younger gamers it would be quite >>primitive compared to the Play Station and XBox games you are use too. It was >>a completely different generation of gaming. >>I realized back then that many of you may not be happy with a 1980's type of >>side-scroller. I asked many of you if you would be happy with a more modern >>FPS game instead. The answer i got back was a resounding "no!" A couple of >>you wrote me very passionate letters about how much you would like to be able >>to play a classic side-scroller like those that were out in the 1980's that >>you were never able to play. So I set out to do just that. >>However, what I had feared all along began to come true. Many of you began >>making requests that were completely contrary to the type of game that was >>being developed. You asked for random items and monsters. After some debate I >>decided to add that feature, and removed the scoring feature since it was no >>longer needed. Those of you who wanted the feature were happy to get it, but >>those who didn't began asking me for a way to turn it off. They wanted a >>classic side-scroller, and asked me to stop adding features like that. Since >>it was too much work to have it both ways I had to decide to leave the random >>items and monsters in since most of the people liked it that way. >>The thing is the suggestions and requests didn't stop there. Over the passed >>year I've been consistently asked to add features like you would typically >>find on more modern FPS type games. It isn't so much I am a posed to adding >>these kinds of features, but it is inconsistent with an 80's type >>side-scroller. As the game currently is it is neither a classic >>side-scroller, and it isn't a fully modern FPS game either. For that reason >>some people, including myself, are unhappy with the way the game is turning >>out. I would much prefer either a straight out classic side-scroller or a >>modern FPS game. At this point the game is neither one, and is a bit of a mix >>of both styles. That might not be bad, but over the passed few months I've >>grown to completely hate the game because it isn't the game I wanted to >>create. It is nothing like it. >>So here is the question. Do you guys want me to go back and make this game as >>a classic side-scroller, as was intended initially, without randomized >>monsters and items, no save game features, no modern FPS influences of any >>kind, or would you rather I just completely ditch the entire classic >>side-scroller idea and create an actual modern FPS game with all the >>requests, suggestions, and modern features you want?Personally, as many of >>you consistently request more and more modern features from mainstream games >>you play I think the majority of you would be much happier with a straight >>out FPS type game. After all, that's what the Genesis Engine was initially >>designed for and it wouldn't take too long to convert the game over to an FPS >>type game. What do all of you Mysteries of the Ancients players think? >>Before I go let me just say this. I would like to get an actual decision, a >>real answer, from this group regarding this question. I don't want any of the >>messages that say "finish the side-scroller this year and then let's do an >>FPS game next year." I also don't want the type of answer that says, "how >>about adding an option to the settings menu to turn this or that off." I'll >>say here and now my answer is an infatic "no!" >>I hate to sound this way, but I am sick and tired of the stress and >>frustration of having to deal with requests, suggestions, etc that drag me in >>two completely different directions. If you guys want a totally modern FPS >>game just say so, and I'll do it that way. If you guys want a classic >>side-scroller I'll do that instead. What I will not continue to do is make a >>game based on a classic side-scroller, and get request after request for more >>FPS type features that improves/ruins the game depending on your point of >>view. It is time you guys decide what exactly you want this game to be, and >>stop telling me to write two completely different types of games. Is it a >>side-scroller or an FPS game? Is it to be a classic type of game or a modern >>type of game? >> >>Sincerely frustrated: >>Thomas Ward >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. >> >>__________ Information from ESET Smart Security, version of virus signature >>database 4333 (20090813) __________ >> >>The message was checked by ESET Smart Security. >> >>http://www.eset.com >> >> > > >__________ Information from ESET Smart Security, version of virus signature >database 4333 (20090813) __________ > >The message was checked by ESET Smart Security. > >http://www.eset.com > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.