Hi Dark,
Hmmm...I didn't know that. I never played any of the Turrican games, and
it was around that time my vision was starting to get really bad. So
after the early to mid 90's I pretty much stopped playing games. I
played a few PC games like Tomb Raider, Jedi Knight, etc but my sight
was so bad they were really difficult to play very well. Anyway, the
point is I don't have much experience with the more modern
side-scrollers so that is in part to blame for why I am saying
side-scrollers didn' have this or that feature. Back when I still had
full sight they didn't, and when they did support those features my
vision was too bad to really enjoy those games. So I didn't really play
them any more.
dark wrote:
Hello Tom.
Once more, ---- this is something which changed entirely as side
scrollers evolved.
the first turrican game for instance produced in 1990, had five
worlds. While certain enemy types were recycled for the levels of one
world, each level also had unique features as well, ---- and of course
each world had a completely unique enemy and trap set.
The second turrican game released in 1991 had an even more unique set
of settings for levels and their enemies.
while some enemies, ---- such as the generic walkers, would appear in
multiple stages, others, ---- right up until the last level, would be
completely unique.
Again, this was an evolution of the side scrolling genre from the days
of the 80's onwards.
Beware the Grue!
dark.
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