I'd say the same Sean. It doesn't sound as though leaving it as is and just
finishing it that way if I read Thomas' message right. I like the more
challenging game that MOTA has become, so if keeping that means we need to
go FPS I'm all for it. One thing Side Scroller pushers aren't considering is
that any one of our devs could, if they so chose, create the classic, true
80s style side scroller anytime. And since Thomas has spent three years and
more on a project that wasn't really even his to begin with I feel he
deserves some say in the matter. And since FPS style games are more to his
taste I think that if enough people agree with him we should all live with
the consequences. I for one don't want to see the classic side scroller if
it means it'll go back to being static.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 28, 2009 3:43 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
to be honest tom at first I loathed the side scroler idea mainly because
of not winning in pipe2 and superliam.
Now though I like it.
I also like the modernised mixed element never really liked the standard
side scroler, if you can have it the way it is now fine.
If I was pushed into a decition I'd say fps style.
At 11:03 a.m. 29/10/2009, you wrote:
Hi everyone,
This has been something I've wanted to say for quite a while now, and I
think now is the time I need to say it. To get this out of the way as your
opinions, responses, etc will completely determine the future of the game
from here on out. This is extremely important, and I hope all of you take
this message very seriously. I hope you think about your responses very
carefully before responding as your input is very important to me right
now.
As most of you know James North was planning on releasing a remake of the
classic side-scroller "Montezuma's Revenge." He took several orders for
that game in December of 2004, but do to a variety of personal issues he
was unable to complete the game within the time specified. Eventually, I
took over development of the game in early 2006, and I decided to rewrite
the game in C# .NET. I was nearly finished with the game in January of
2008, had already taken orders for the game myself,
when I was contacted privately regarding the game's copyright
infringement. As neither James or I had legally applied for permission to
make a modern remake of the game I was officially ordered to cease and
desist all development of the game. Rather than fight the cease and desist
order I complied, and began my own side-scroller called Mysteries of the
Ancients. It was initially intended to be a classic side-scroller along
the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar
games.
The thing to keep in mind here is that those games lacked many of the
features modern FPS games have today. There was no such thing as randomly
placed items and monsters, you couldn't save your game and pick up where
you left off later, when you punched an enemy you didn't miss unless you
were too far away, etc. The main object of the game was to beat the game
and earn the highest score possible. For some of you younger gamers it
would be quite primitive compared to the Play Station and XBox games you
are use too. It was a completely different generation of gaming.
I realized back then that many of you may not be happy with a 1980's type
of side-scroller. I asked many of you if you would be happy with a more
modern FPS game instead. The answer i got back was a resounding "no!" A
couple of you wrote me very passionate letters about how much you would
like to be able to play a classic side-scroller like those that were out
in the 1980's that you were never able to play. So I set out to do just
that.
However, what I had feared all along began to come true. Many of you began
making requests that were completely contrary to the type of game that was
being developed. You asked for random items and monsters. After some
debate I decided to add that feature, and removed the scoring feature
since it was no longer needed. Those of you who wanted the feature were
happy to get it, but those who didn't began asking me for a way to turn it
off. They wanted a classic side-scroller, and asked me to stop adding
features like that. Since it was too much work to have it both ways I had
to decide to leave the random items and monsters in since most of the
people liked it that way.
The thing is the suggestions and requests didn't stop there. Over the
passed year I've been consistently asked to add features like you would
typically find on more modern FPS type games. It isn't so much I am a
posed to adding these kinds of features, but it is inconsistent with an
80's type side-scroller. As the game currently is it is neither a classic
side-scroller, and it isn't a fully modern FPS game either. For that
reason some people, including myself, are unhappy with the way the game is
turning out. I would much prefer either a straight out classic
side-scroller or a modern FPS game. At this point the game is neither one,
and is a bit of a mix of both styles. That might not be bad, but over the
passed few months I've grown to completely hate the game because it isn't
the game I wanted to create. It is nothing like it.
So here is the question. Do you guys want me to go back and make this game
as a classic side-scroller, as was intended initially, without randomized
monsters and items, no save game features, no modern FPS influences of any
kind, or would you rather I just completely ditch the entire classic
side-scroller idea and create an actual modern FPS game with all the
requests, suggestions, and modern features you want?Personally, as many of
you consistently request more and more modern features from mainstream
games you play I think the majority of you would be much happier with a
straight out FPS type game. After all, that's what the Genesis Engine was
initially designed for and it wouldn't take too long to convert the game
over to an FPS type game. What do all of you Mysteries of the Ancients
players think?
Before I go let me just say this. I would like to get an actual decision,
a real answer, from this group regarding this question. I don't want any
of the messages that say "finish the side-scroller this year and then
let's do an FPS game next year." I also don't want the type of answer that
says, "how about adding an option to the settings menu to turn this or
that off." I'll say here and now my answer is an infatic "no!"
I hate to sound this way, but I am sick and tired of the stress and
frustration of having to deal with requests, suggestions, etc that drag me
in two completely different directions. If you guys want a totally modern
FPS game just say so, and I'll do it that way. If you guys want a classic
side-scroller I'll do that instead. What I will not continue to do is make
a game based on a classic side-scroller, and get request after request for
more FPS type features that improves/ruins the game depending on your
point of view. It is time you guys decide what exactly you want this game
to be, and stop telling me to write two completely different types of
games. Is it a side-scroller or an FPS game? Is it to be a classic type of
game or a modern type of game?
Sincerely frustrated:
Thomas Ward
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