Hi Bryan and all,
Another point most proponents of a side-scroller don't realize is that
the majority of side-scrollers don't have much variation from level to
level. In the classic Super Mario Brothers you had an overworld level,
underworld level, a waterworld level, and the castle level. After a
while the game just looped through variations of these levels with very
miner changes thrown in here and there, but were basically the same
levels over and over again.
Montezuma's Revenge had the same problem. After a few levels you would
get to play the same level again only with some variation like a burning
rope instead of a regular rope, skulls were invincible, the rooms were
darker, enemies were faster, whatever. Back then it didn't seam like a
big deal if the game kept giving you the same levels over and over again
because that is what we all were use to.
Ok, now I am writing this side-scroller. I don't want to reuse the same
levels over again so I have been trying to come up with 12 unique game
levels. That's harder said than done since most side-scrollers start at
the bottom lefthand corner and you must work your way to the righthand
corner of the level. There are some exceptions to that rule, but let's
not forget we are working with a 2d flat serfice which limits the number
of rooms, secret areas, whatever we can add to that level.
Bryan Peterson wrote:
I'd say the same Sean. It doesn't sound as though leaving it as is and
just finishing it that way if I read Thomas' message right. I like the
more challenging game that MOTA has become, so if keeping that means
we need to go FPS I'm all for it. One thing Side Scroller pushers
aren't considering is that any one of our devs could, if they so
chose, create the classic, true 80s style side scroller anytime. And
since Thomas has spent three years and more on a project that wasn't
really even his to begin with I feel he deserves some say in the
matter. And since FPS style games are more to his taste I think that
if enough people agree with him we should all live with the
consequences. I for one don't want to see the classic side scroller if
it means it'll go back to being static.
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