The Genesis Engine currently does not have a network play option, and
nor am I going to take several weeks/months to research and design one
from scratch. The Genesis Engine is fairly stable now, and it is
primarily an FPS engine. Converting Mysteries of the Ancients to an FPS
game is easy enough to do since the engine is designed that way, but
adding network play is a major upgrade and undertaking. So any
converting or upgrading I do will primarily be based on existing
features and abilities of the engine.
Casey Mathews wrote:
I say Bring on the Modern FPS! I for one am tired of classic games. I
want a modern game, that really rocks! Randomize everything, and I'd
love a network play option! Modernize it all the way!
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