Exactly what I said earlier. As you probably know Philip is working on a
game creation toolkit as am I. I can't say when my creation toolkit,
Genesis 3D, will be available to the public but I do know it is
something people really want.
As I said earlier a lot of people don't know anything about programming,
don't have time to learn, whatever and they just want a simple creation
tool that will allow them to slap a game together quickly and simply.
Unfortunately, the more simplicity you add the less functionality you
get. At some level you really need to be able to script the engine in
order to customize the game as needed. Which creates a problem in of
itself because your average computer user out there doesn't know
languages the game could use for scripting levels, enemies, weapons, etc.
I'm not a mod fan either, sinse I would agree with you that a game and
it's sounds are a single creative work.
that being said, ---- some some small scale game creation software
would imho be a good thing.
Say for example, you released a classic side scroller generator, which
could be used to set the attack speed, strength and range of enemies
and the main character, amo limit, speed and range of character
weapons, amount, frequency and effect of items, length of levels and
effect and length of floor hazards.
Depending upon coding you could also have the choice betwene placing
these things randomly (with frequency control), or having the designer
place them deliberately.
to this people could add their own sounds and music, ---- and tadar! a
game which essentially uses the Q9 engine, ---- but has completely
different enemies, with their own attacks etc, --- -complete with
different music, sounds and cut scenes.
then, we don't just get Q9 in a different package, ---- we get a
number of completely different classic side scrollers.
Beware the Grue!
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