I agree Tom, ---- being such an average computer user myself.
Well I admit having studdied formal logic, and had frequent conversation
with my friend who's a professional software engineer, I'm probably
slightly less in the dark than some, but stil i probably wouldn't know C+
code from java or Python at a glance.
Bare in mind though, that in the land of graphical games, ---- both
mainstream, and especially! independent, level editers exist which let the
player create his/her own levels for a game using it's own content, ----
some for instance even allow the user to load his/her own graphics and
for a great example of this, look at what has been done with some of the
games in the boulderdash catagory.
Right back to the original game released in the 1980's, level creation tool
kits existed, ---- which, sinse the game is essentially a puzle game using a
few pieces, could make for some great playability.
The game Emerald mine on the Amigar expanded this, and allowed users to
create their own graphics and sound, ---- though given hardware restrictions
at the time, some fairly major animating skills were stil needed to draw the
Stil, literally sixty thousand levels were produced, ---- and level editers
have been a staple of the genre, ---- one freeware project started in 1995,
rocks -n- diamonds, now has so much scripting power at altering the
properties of in game elements it's been psosible for players to use it to
make completely different games.
See http://www.bd-fans.com/ f for a lot of history and details on this
Then, other games have had level editers. the Original prince of persia for
the Pc, ---- and indeed one of my favourite Turrican clones T2002, ----
which now has 50 unique levels for the game, ---- many with specifically
created sound and graphics as well as vastly different enemy placement than
Yet none of these things are avialable in audio.
I personally believe game creation tools can either be big or small, ---- as
big as the scripting language and engine you and Philip are working
on, ----- and as small as the Track creation tool in Rail racer.
The point is, to let users exercise their creativity. The ,more complex the
tool, the more a user has to learn, ---- though ultimately even with a
scripting language that will be less than learning from scratch.
I personally believe there's distinct room for both, and both have
Beware the grue!
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