Sounds like a good plan to me Philip.

On a pretty much unrelated note, does Q9 support input from a control
pad?  I haven't been home yet to try it out with mine but didn't see
any reference to it in the manual or in the game itself so thought it
was worth an ask.

On 11/17/09, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Scott,
>
> Probably what I might do, if there is an interest in side scrollers, is to
> finish the Bgt game creation toolkit and then have layers on top of it that
> are geared specificly towards side scroller creation. This means that you
> could use really simple commands, perhaps even a menu system to make your
> scratch game and it would auto-generate Bgt code for you. Then, as you got
> more and more confident you could go in and start tweaking some of the
> details in the actual script which would enable you to go beyond the
> template and create something that is truly your own.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "Scott Chesworth" <scottcheswo...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, November 17, 2009 9:34 PM
> Subject: Re: [Audyssey] Q9 and mods
>
>
>> Hi Philip,
>>
>> Hmmm, somehow I'd never considered your point about replacing certain
>> sounds or certain bits of music breaking the overall soundscape.
>> Shocking to think I'd never considered it, because I know all too well
>> how wildly interpretations can vary from mix to mix of music I've been
>> in the production seat for and it's much the same sense of frustration
>> that would be snapping at your heels.
>>
>> That said, what Dark is proposing makes perfect sense so long as you
>> don't give people a soundscape you're attached too to work with.  If
>> you did go down this road of the side-scroller for dumbies like me
>> project I'd guess the best thing to do would be not to offer any sound
>> or music at all in fact.  It'd lessen your work load for starters, and
>> it'd put maximum possible creativity in the hands of the tool's user.
>>
>> On 11/17/09, dark <d...@xgam.org> wrote:
>>> As I said in another post Tom, i think the more wide ranging game
>>> creation
>>> tools there are, ---- the more poeple will want to use themm, ----
>>> especially when a simpler tool is a stripped down version of a more
>>> complex
>>> one, so people can essentially practice first and get comfortable on the
>>> basic level before getting into more advanced teretory.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ----- Original Message -----
>>> From: "Thomas Ward" <thomasward1...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, November 17, 2009 2:55 PM
>>> Subject: Re: [Audyssey] Q9 and mods
>>>
>>>
>>>> Hi Dark,
>>>> Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can.
>>>> Granted the games would be limited, but I don't think creating a game
>>>> tool
>>>>
>>>> like that should be too hard. It would basically could be like a
>>>> stripped
>>>> down version of the Genesis engine.
>>>>
>>>> dark wrote:
>>>>> I know your working on the game creation toolkit Philip, and that that
>>>>> will be more powerful and able to create more games, ----- however,
>>>>> that
>>>>> will also require more knolidge to use than what is effectively a
>>>>> glorified level editer using the same engine, ---- which is my
>>>>> suggestion
>>>>>
>>>>> here.
>>>>>
>>>>> This could cover the needs of people who for example just want a Q9
>>>>> mod,
>>>>> with similar gameplay and items, but different weaponry, enemy attacks
>>>>> etc.
>>>>>
>>>>> Pluss, with how well worked out the underlying mechanics of Q9
>>>>> are, ----
>>>>>
>>>>> it'd be nice to put this to use in a simple way to create games.
>>>>>
>>>>> Level editers, ---- even those which let the players add in their own
>>>>> graphics and music and edit the properties of in game objects have
>>>>> proved
>>>>>
>>>>> very popular in mainstream games, and with many people who play audio
>>>>> games but few people who program them, ----- it would probably be
>>>>> helpful
>>>>>
>>>>> to have something like this.
>>>>>
>>>>> Of course, it's entirely your decision, and would undoubtedly be more
>>>>> work on your part depending upon how much trouble the programming
>>>>> involved would be.
>>>>>
>>>>> I merely presented this as a quick and easy solution to those who want
>>>>> mods, ----- and a way to increase the number of side scrollers we have
>>>>> available.
>>>>>
>>>>> Beware the grue!
>>>>>
>>>>> Dark.
>>>>
>>>>
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