Hi Al,
All of the questions you asked are all subject to the terms of the
contract. Weather or not you have to pay for things like sounds, music,
up front or the developer will fit the cost of those is between you and
the contractor. However, given the fact the contractor will need some
sort of start up capital I'd say you would have to come up with some
sort of payment in advance. Same goes for the actual percentage of how
much you earn off of the game royalties. As far as how much input you
get into creating the game I would assume you would have the final say
if you are the one paying the developer to create the project out of pocket.
Let's use this as an example. Let's say you came up with this really
cool game idea called Star Warrior, and you had a general idea of the
characters, enemies, hazards the hero would face, etc. Then, you
approached USA Games to create it.
You would begin with a written game proposal explaining to me what the
game was about, a brief overview of the things you wanted in the game,
and of course I would review it. If I liked the game proposal we could
negotiate some sort of contract so that we could write, produce, and
publish Star Warrior.
After that we would work together to create a game outline. That is an
authoritative document that covers the back story for the game, detailed
information about all of the game characters, enemies, hazards, and a
written description of the game level by level. Once we have agreed on
the rough draft of the game outline USA Games could actually begin
development of the game.
Allan Thompson wrote:
Thanks Tom. I am sure Dark was telling me his honest opinion.
I knew that failed game had castle in the name. That was a
disappointment thru no fault of Justin and that is a situation I would
be concerned with. I would want to see the project completed to the end.
I always assumed that money would be handed over first for production
expenses like music, sound effects, and voice acting, then the actual
release of the game would be split according to contract...or is that
what you said? Maybe I misunderstood. I thought 10% for the cretive
element was the going rate, LOL. Man I was way off on that.
Ok, so if I understand this right. Get a programmer/programming
company. Get a contract, they make game, game gets sold, split
earnings according to contract barring any problems between contract
signing and completion.
Does the creative idea guy or gal get any creative input into the
project or does that have to be contractually listed as well?
al
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