Also from a programming standpoint there are an endless number of ways
to solve a problem, AKA programming, and everybody has their unique
style and ideas of what can be done in practice.
I would rather compare it with a profession like the law or maybe in
some ways mathematicians.
However there are just one way to build a basic engine, for example.
There could be many ways to make it better, but only a limited number of
ways of building it.
Thomas Ward wrote:
Hi Dark,
Ummm...Comparing game programming to building a car is a bit far
fetched. Any developer would be able to tell Al where his ideas
wouldn't be feasible or possible, and the two could work together to
come up with a compromise for sure. Of course, a lot relies on the
skill of the developer being asked to do the work. Obviously if Al
wants a developer to create a side-scroller like Mysteries of the
Ancients or an FPS game like Shades of Doom he would probably want to
try developers he knows specializes in such types of games. He
wouldn't want to contract with a developer who specializes in card,
board, and puzzle games. From a programming standpoint both types of
games require different skills to complete.
dark wrote:
Al, saying "i have no idea about programming but a great idea for a
game" is a bit like "I have no idea about engineering but a great
idea for a car"
you may have a fantastic idea for a car run on hydrogen fuel, ----
but unless you've an idea of hydraulics, fuel convertion, how fuel
relates to speed etc, you've got no chance of having a reasonable
idea for a car.
I too do not have the time to learn programming. Though I have game
ideas, I do not share them or try to commition another person to make
them, ---- sinse they might be totally impossible.
I simply store them up in my head until I may possibley at some point
have the time to learn.
Your much better considdering what is possible with current
techniques, what ideas programmers have for games, and offering your
informated in put on those ideas, ---- as nded you are doing on this
list and the entombed list, than cranking out wild ideas for games
with nobody to make them.
Oh btw, if one of the game creation engines such as Philip's
scripting language or Tom's Genesis engine is completed, --- -there
may be a very nice short cut to making games without knowing too much
programming as well.
That's certainly my hope, ---- though I might considder seeing if I
can learn programming when my phd is finished, ---- assuming then of
course I'm not busy with creative writing or other projects as is
also likely.
Beware the grue!
Dark.
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