hi Tom.

It's just this is something which comes up a lot from various people, ---- including me. who have wild ideas about games and perhaps not enough forthought behind them as to whether they would be possible with current techniques, current sounds or whatever.


that's why a good and working knolidge of at least what is possible is needed even before you start considdering contracts etc.

Beware the gRue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 22, 2009 1:54 AM
Subject: Re: [Audyssey] How to non program a game


Hi Dark,
Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course, a lot relies on the skill of the developer being asked to do the work. Obviously if Al wants a developer to create a side-scroller like Mysteries of the Ancients or an FPS game like Shades of Doom he would probably want to try developers he knows specializes in such types of games. He wouldn't want to contract with a developer who specializes in card, board, and puzzle games. From a programming standpoint both types of games require different skills to complete.

dark wrote:
Al, saying "i have no idea about programming but a great idea for a game" is a bit like "I have no idea about engineering but a great idea for a car"

you may have a fantastic idea for a car run on hydrogen fuel, ---- but unless you've an idea of hydraulics, fuel convertion, how fuel relates to speed etc, you've got no chance of having a reasonable idea for a car.

I too do not have the time to learn programming. Though I have game ideas, I do not share them or try to commition another person to make them, ---- sinse they might be totally impossible.

I simply store them up in my head until I may possibley at some point have the time to learn.

Your much better considdering what is possible with current techniques, what ideas programmers have for games, and offering your informated in put on those ideas, ---- as nded you are doing on this list and the entombed list, than cranking out wild ideas for games with nobody to make them.

Oh btw, if one of the game creation engines such as Philip's scripting language or Tom's Genesis engine is completed, --- -there may be a very nice short cut to making games without knowing too much programming as well.

That's certainly my hope, ---- though I might considder seeing if I can learn programming when my phd is finished, ---- assuming then of course I'm not busy with creative writing or other projects as is also likely.

Beware the grue!

Dark.


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