Ummm...Comparing game programming to building a car is a bit far
fetched. Any developer would be able to tell Al where his ideas wouldn't
be feasible or possible, and the two could work together to come up with
a compromise for sure. Of course, a lot relies on the skill of the
developer being asked to do the work. Obviously if Al wants a developer
to create a side-scroller like Mysteries of the Ancients or an FPS game
like Shades of Doom he would probably want to try developers he knows
specializes in such types of games. He wouldn't want to contract with a
developer who specializes in card, board, and puzzle games. From a
programming standpoint both types of games require different skills to
Al, saying "i have no idea about programming but a great idea for a
game" is a bit like "I have no idea about engineering but a great idea
for a car"
you may have a fantastic idea for a car run on hydrogen fuel, ---- but
unless you've an idea of hydraulics, fuel convertion, how fuel relates
to speed etc, you've got no chance of having a reasonable idea for a car.
I too do not have the time to learn programming. Though I have game
ideas, I do not share them or try to commition another person to make
them, ---- sinse they might be totally impossible.
I simply store them up in my head until I may possibley at some point
have the time to learn.
Your much better considdering what is possible with current
techniques, what ideas programmers have for games, and offering your
informated in put on those ideas, ---- as nded you are doing on this
list and the entombed list, than cranking out wild ideas for games
with nobody to make them.
Oh btw, if one of the game creation engines such as Philip's scripting
language or Tom's Genesis engine is completed, --- -there may be a
very nice short cut to making games without knowing too much
programming as well.
That's certainly my hope, ---- though I might considder seeing if I
can learn programming when my phd is finished, ---- assuming then of
course I'm not busy with creative writing or other projects as is also
Beware the grue!
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