The guy who develops the vOICe, Peter Meijer, reckons he sometimes
visualises things based on certain types of sounds, but think that's partly
due to years of working on things like this.
OTOH, there's the joke that if you get hit in the head with a hard ball or
something, you'll see a flash of light as you go down...LOL!
Suppose it actually comes down to that if you don't consider/think about
something, you might very well be a bit 'confused' the first time...?
I also remember when was still lying in hospital, and newly blind, when my
then employers came and told me about screen readers etc., I wasn't
initially sure if what they were talking about could be 'real' since wasn't
something had ever really thought about.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 06, 2009 2:34 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games
Interestingly enough Tom, because I have many friends who are very active
gamers, ---- and because I also play older graphical games, I've had a
fair few discussions on the subject.
Once on the forum of retroremakes.com I started a topic about including
audio remakes on their site along with the graphical ones.
The project didn't go as planned sinse their site only lists free remakes
of games, ---- thus games like packman talks or shades of doom wouldn't be
applicable (though I did point several people in the direction of Dark
destroyer).
The interesting bit though, was until I'd explained the concept, most
people assumed that an audio game must work like an interactive fiction or
Mud, with every game event being literally described.
When talking about packman talks, --- one person said;
"doesn't it get boring being told "You eat a dot, ---- you eat another
dot, --- you eat another dot" etc.
I of course explained exactly how the game worked, ---- and the person did
understand, ---- but I do wonder if this is a basic problem of
understanding the quality of sensory information.
While people know sound can convey information by way of speech, and
ambience by way of audio or background sounds, ---- I wonder if, ----
outside the world of audio drama and audio games, people really realize
that sound can be used to represent individual objects or elements as
easily as graphics can, ---- even highly complex relations in a 3D space.
Indeed one thing I findvery interesting aabout audio games is how
representative they can be.
Beware the grue!
Dark.
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