hi tom.
I admit there might be some personal bias here. the move to 3d at one stroke
killed my access to the vast majority of graphical games, ---- in fact I
remember at the age of about 14 getting incredibly upset because I found
mario 64 nearly impossible to play. i'd looked forward to it as much as I'd
looked forward to the release of donkey Kong country or streetfighter 2 the
new challenges, ---- but it was the most horrible confusing mess.
I admit, i see the logic of full 3d physics and movement, ---- but I
disagree entirely on game experience. many of those combat situations and
experiences are ones I can relate to, ---- but in 2D games.
In Super return of the jedi for example, i used to have huge fun fighting
jaba the hut and devising different methods to beat him. Sometimes, i'd use
Luke's reflect power to have all jaba's energy shots bounce off him, then
stand in front of jaba slashing him up with my light Saber! at other times,
i'd use luke's saber throw, and move the saber around the screen hitting
jaba multiple times!
sometimes, ---- when i felt like at least vaguely following the film, I'd
have laia go in with her staff spin attack then jump behind Jaba and hit him
from there!
also the more modern the side scroller, the more interesting the situation.
i remember for instance one section of Mega man Zero 2, when the neo
arcadians are going to fly a plane carrying a bomb into the resistance base.
After you (as zero), have made it onto the plane, the resistance com
operator ciel warps in to defause the bomb, this means you have to
completely protect her for 90 seconds from a hoard of neo arcadian soldiers,
flying battle droids and other nasties!
the only way I found to do this successfuly was do a literally mmedaeval
sword and shield weapon combination, using zero's shield boomerang weapon to
reflect shots, then occasionally throwing it like a boomerang and switching
to the famous Z saber to take out things which got too close.
I totally agree that thus far audio games have either been strictly speaking
1 dimentional left right only side scrollers, or 2 dimentional mazes (what
would be termed top down from a mainstream perspective), with more complex
navigation, ---- rather in the manner of the original doom on the Snes or
wolfenstein 3D.
something completely 360 movement would be interesting to play, but mostly
for freedom possibilities, and I personally don't see such a thing
automatically trumping side scrollers, ---- or even top down view games, if
they are well enough constructed.
Again though, this is just a personal opinion.
beware the grue!
Dark.
---
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