Actually, as you go on, --- even on to the playstation and gba, mega man
started to include upgradable weapons, highly long plot sequences, character
levels and innumerable rpg features along with the side scrolling action.
I personally think the only reason most mainstream games are 3D now is
fashion trends and preference, ---- not to do with any weakness or lack of
inervation in the 2D perspective.
So, --- as far as side scrollers go, the sky's the limit really.
Beware the grue!
dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 26, 2009 1:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Dark,
Yes, in deed. Philip has only scratched the surface of potential when it
comes to the types of side-scrollers he could create. There are several
side-scrollers I can think of such as Double Dragon, Megaman, Legend of
Kage, Castlevania, Prince of Persia, you name it Philip could use as a
rough template for a new side-scroller. Just because a game is 2d doesn't
mean it has to be a simple walk right, beat up some enemies, jump a few
pits, type of game. It can get quite involved as the NES and Super NES
games clearly proved in their day.
Megaman I think is our best example of a killer side-scroller. each level
is different in terms of hazards, enemies, special weapons, bosses, you
name it. When visiting iceman's world you have to avoid robots firing
freeze weapons, avoid falling through ice, avoid snowballs, and other
traps like that. In fireman's world you have to jump over lava pits, avoid
falling fireballs, freeze walls of fire, as well as kick fireman's robot
troops butts. I have to say I loved Megaman, and it was the rave of the
late 80's. It was just so cool.
Anyway, I'm just saying this to agree with you that a side-scroller need
not just go from left to right. It needs a bit of maze and puzzle element
to it as well as some level specific traps and enemies.
In Mysteries of the Ancients, for example, I introduce traps as you
advance through the game levels and some enemies such as the wolves gain
the ability to breath fire and skeletons can throw knives. Same enemies,
of course, but are a bit harder and tougher to take down than their
counterparts on the first few levels.
Merry Christmas
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