Hi Philip.
Q9 was great, but I'd love to see something more complex in a side scroller
with actual vertical movement, --- climbing ladders, jumping from ledge to
ledge, dropping down holes to lower levels etc.Something which makes the
game more of a maze to navigate than just a streight walk along road.
i'd love to see side scrollers with more dimention, extra weapons, some
strategic attacks etc too, ---- maybe even keys and doors or similar puzle
elements. None of these features are in any way unique to 3D games, and a
more complex audio side scroller with them would be great, ---- particularly
if it could include the great sound work and music you've already shown in
both Q9 and Kringle crash.
Of course there are other sorts of games we might do with, ---- for example
a shoot em up game not! based on space invaders, an action rpg game similar
to zelda, which has magic to use , different weapons etc but uses fast
action combat and bosses, ---- but from what you ssay of likign side
scrollers and action, a complex side scroller sounds like it'd best sute
your frame of mind, ---- sinse obviously you've got to like the game too.
just my thoughts and personal opinions here.
Beware the Grue!
dark.
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "A public mailing list for Blastbay Studios." <[email protected]>
Cc: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 25, 2009 8:32 PM
Subject: [Audyssey] The future of Blastbay Studios
Hi all,
With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?
I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?
Kind regards,
Philip Bennefall
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