Counting steps got me nowhere, because steps aren't always the same length. Set a different pace, and you might stride more, making your number of steps less. Hmm. I wonder if this idea could, or should, be incorporated into games? If you run, you take fewer steps to get there. --- In God we trust! ----- Original Message ----- From: "dark" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, December 26, 2009 12:28 PM Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Short answer, ---- yes, those features are what I use exhaustively. On the other hand audio maps I'm afraid I find just incomprehensible, ---- cool though the marauders' map in Sarah was. Even coordinates I only tend to use as a general guideline to know if I'm in the middle or at the edge of a level, ---- or as an extra land mark feature (eg, i need to explore the turning at 8-23). this is of course just the way i do things, ---- and other people (who do not have my spacial difficulties), may do things entirely differently. Interestingly enough, I'll be having my mobility assessment with guide dogs on january the eighth, so I've been thinking about this (and explaining iot to the guide dogs service people), sinse I've often found myself at a loss with mobility officers who insist! upon using things like step counting or route mental mapping which my brain just won't cope with. i remember one awful incident when learning my way around secondary school, there was a turning I needed to make. The bloody stupid mobility officer did it with me inumerable times, counting steps and being generally stupid! I eventually asked my mum (who is also visually impared), ---- and she instantly pointed out that four feet beyond the turning was a cattle grid, ---- so all I neded to do to find it was go too far, reach the grid and turn back. needless to say, i called the mobility officer some very colourful names after that. ----- Original Message ----- From: "Thomas Ward" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, December 26, 2009 8:32 PM Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios > Hi Dark, > As a game developer I find your comments and suggestions most helpful. So > as I understand it as long as I design my game engine a long the GMA > engine, which I am, including such features as place markers, visited here > before announcements, and even try my best to give each room a name you > and possably others should be able to give you enough info to go on in > order to play the game right? --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
