Hi Dark,
As a game developer I find your comments and suggestions most helpful.
So as I understand it as long as I design my game engine a long the GMA
engine, which I am, including such features as place markers, visited
here before announcements, and even try my best to give each room a name
you and possably others should be able to give you enough info to go on
in order to play the game right?
dark wrote:
Hi.
As regards 3D navigation, ---- in fact navigation in general, as I've
said, i'm probably the worst person you meet, with a biological cause
sinse I was born prematurely and suffered brain damage which has
resulted in me having an attrocious sense of spacial coordination and
balance.
Frequently I'll see something or hit it with my cane, ---- but stil
walk into it becauwse my ability to judge distance is so bad. i also
find rotional exercises absolutely awful.
How I manage in 3D games however, is much the same way I manage in
actual life, ---- and perhaps it's a method which would help others.
i physically don't even try to mentally map where I am going, or where
the relation betwene places is. I simply remember landmarks and sets
of directions.
thus in shades of doom, if there is a T junction, I'll mark the
passage I came up, and the passage I go down, ---- then leave the
other unmarked. i thus only have to remember occasions where the path
forks, and where there is more than one choice of direction, --- -then
mark those, and remember the choice I took.
when I've finished down one passage, I retrace my steps until i find
something I've not yet explored, ---- and try that.
also, i make extensive use of the navigation features, and use the
various sizes of chamber as land marks, ---- as well as the audio kews
around, ---- and (in sarah), the names of the rooms.
Yes, this method is bizarre, and yes I sometimes get lost, ---- but it
does work for me quite a lot of the time.
It's also how I remember routes in real life, ---- not by remembering
actual directions, but by simply memorizing lists of land marks and
what I should do, ---- eg, turn right when i get to the tactile
paving, ---- or when i can smell a certain coffee shop.
the one game this uttelry fails in is monkey business, firstly because
your running around all over the place looking for those bloody
monkies and often end up getting lost catching them, --, secondly
because the areas in the game seem far more open than in something
like shades, and thirdly (and probably most importantly), i find the
navigation keys in monkey business distinctly unreliable, and not
great at showing the environment or highlighting objects around you.
just my thoughts.
Beware the grue!
Dark.
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