I like the side-steping idea... I mean, isn't that akin to what you do in
mainstream console games that are 3d? If you hold left, you don't just spin
around in circles... you walk and or run in that direction. The only gae
I've seen it done diferently is resident evil... and maybe the first three
onimusha games.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 25, 2009 7:10 PM
Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi.
As regards 3D navigation, ---- in fact navigation in general, as I've
said, i'm probably the worst person you meet, with a biological cause
sinse I was born prematurely and suffered brain damage which has resulted
in me having an attrocious sense of spacial coordination and balance.
Frequently I'll see something or hit it with my cane, ---- but stil walk
into it becauwse my ability to judge distance is so bad. i also find
rotional exercises absolutely awful.
How I manage in 3D games however, is much the same way I manage in actual
life, ---- and perhaps it's a method which would help others.
i physically don't even try to mentally map where I am going, or where the
relation betwene places is. I simply remember landmarks and sets of
directions.
thus in shades of doom, if there is a T junction, I'll mark the passage I
came up, and the passage I go down, ---- then leave the other unmarked. i
thus only have to remember occasions where the path forks, and where there
is more than one choice of direction, --- -then mark those, and remember
the choice I took.
when I've finished down one passage, I retrace my steps until i find
something I've not yet explored, ---- and try that.
also, i make extensive use of the navigation features, and use the various
sizes of chamber as land marks, ---- as well as the audio kews
around, ---- and (in sarah), the names of the rooms.
Yes, this method is bizarre, and yes I sometimes get lost, ---- but it
does work for me quite a lot of the time.
It's also how I remember routes in real life, ---- not by remembering
actual directions, but by simply memorizing lists of land marks and what I
should do, ---- eg, turn right when i get to the tactile paving, ---- or
when i can smell a certain coffee shop.
the one game this uttelry fails in is monkey business, firstly because
your running around all over the place looking for those bloody monkies
and often end up getting lost catching them, --, secondly because the
areas in the game seem far more open than in something like shades, and
thirdly (and probably most importantly), i find the navigation keys in
monkey business distinctly unreliable, and not great at showing the
environment or highlighting objects around you.
just my thoughts.
Beware the grue!
Dark.
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