Well most games are about between £30 and £40 anyway normally so it wouldn't
be overly expensive. As long as the content was in the game and as long as
it wasn't mae to be a 5 minute wonder then yeah I'd pay it.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 14 January 2010 01:41
To: thomasward1...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios


About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree up th that point. Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and stable
enough for play. True, I had some recent setbacks such as the bugs with
Managed DirectX forcing me to basically adopt a new engine/design, but the
basic point is with only one or two man operations a game of any serious
complexity takes lots of time and patients. I've been thinking of doing some
sort of RPG game, but the time involved with such a project is staggering.
Even a straight text based game like Sryth is rather complex and time
consuming. Something more like Final Fantasy is unthinkable for a single
person to do unless he/she plans to put five years or more into that
project. Then, when it comes out what should the developer charge for that
work. Certainly not $20 for a game like that. Try at leas $50 or $60
considering the time and effort involved. Then, of course people will scream
and complain about the price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
> The problem with what you want is that most accessible game developers 
> are

> one to two man operations. So programming a truly great game like what 
> you

> describe would take years, quite literally.



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