Yeah, the ledges only drip when you are within a certain rrange of the
ledge. They don't necessarily drip if you are under them, or if they
are too far to reach. The best case example I can think of for this is
when you climb the rope from room 2 up into room 3, on the first
level, when you are about half way up you will start hearing a drip
off to your left and right. Those would be the ledges you need to jump
onto from the rope. Some people miss that sound cue I think, but it is
certainly there. However, it does blend very nicely into the
On 3/18/10, dark <d...@xgam.org> wrote:
> Hi Tom.
> Indeed, i didn't notice the dripping water in Mota because I assumed it was
> part of the ambience, ---- though I did notice it back in Montizuma's
> return, so I should've really assumed it was there.
> If you have some other ambience then that should work fine, and allow
> complex layout of ledges making for more exploration.
> Just one question though. Is the dripping water indicator only audible when
> your within jumping distance? ---- if not, then possibly you might considder
> adding that to the change logue, sinse I can imagine hereing ledges above
> you and not knowing if you can reach them or not would be a rather confusing
> situation in the game, ---- especially if you were walking on a lower level
> benieth a far higher set of ledges which you'd need to go somewhere else to
> Just a thought on easing the system a bit.
> Beware the grue!
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