I'd pay for a text based game. THey're fun if they have detailed descriptions,
and if fighting, detailed fight descriptions.
On May 5, 2010, at 12:58 AM, Thomas Ward wrote:
> Hello gamers,
> As many of you might remember several months ago I began designing a
> gamebook style roll playing game called Legends of Etherea. When I
> originally drafted the plans for the game it was to be a text based
> gamebook adventure system very much in the spirit of Dungeons and
> Dragons using similar rules, classes, races, etc. While the game's
> story and map isn't yet complete it was going to have various towns,
> cities, forests, and dungeons to explore. However, over the past
> couple of months I am growing concerned that this style of game isn't
> something that would do well financially. Especially, since the
> release of Entombed.
> Basically, what I am aiming at is over the last few years graphical
> roll playing games like Final Fantasy and Xenogears have become hugely
> successful titles all but making the old text based interactive
> fiction systems that I personally like seam like a joke to most
> mainstream gamers. Now, I'm beginning to see the same thing happening
> more or less to the accessible games market as well. It is like why
> bother playing text based roguelike games like Nethack or ADOM when
> you can start up Entombed and wander around a dungeon doing basically
> the same thing complete with Sapi support, sounds, and music. I can't
> help but feel that Entombed has just raised the expectations of any
> new and future roll playing games to new heights. Its like who would
> pay $35 for a text only roll playing game when you can purchase
> Entombed for $40 which comes complete with sounds, music, Sapi
> support, etc. It makes the idea of writing and selling text only roll
> playing games seam laughable. So I can't help but feel like the time
> for text based games of any kind have just gone the way of the
> Earlier tonight when I was going through my e-mail there was a post
> from Michael on the Heroes of Ardania thread. He asked if the game
> came complete with sounds and music. That really got me thinking about
> my own project. It seams that justabout everyone now expects sounds,
> music, and if the player is sighted, killer graphics, to make a game
> worth their time. Otherwise the game is considered to be inferior to
> the games with graphics and sounds. So the question is how many of you
> still actually like text based games like me, and how many would be
> willing to pay for such a game?
> understand I'm not necessarily against games like Entombed, I could
> create something like that, of course, but I also have a good idea how
> financially and emotionally exhausting such a title would be to me
> personally. It would take ten times longer and be ten times harder to
> create just because I'd have to purchase more sound packs, license
> music, program all the extra code for sound, speech, menus, whatever.
> So I don't know that I'm up for anything that complicated at the
> moment, but I could do it if it were more financially successful. So
> I'd like to hear your thoughts. What do you expect, like, etc in a
> roll playing game for the computer?
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