Hi tom.

Actually, while I know this was a rather exasperated joke, there may be something in what you suggest, ---- at least as far as sounds go.


Sounds afterall, unlike programming libraries or developement tools, may be used by any game dev around.

How about a donation scheme, sinse if 30 people donated ten usd, you'd have enough for at least one of those cds'. The sounds could then be loaded onto a password locked secure site, and the password could be given to developers.

while, failing winning the lottery or a serious bank robbery, we might not be able to raise the hundred grand or so necessary to pay you, ---- or anyone else to make audio sf4, ---- scraping together 500 usd for some royalty free sounds might not be quite so unreasonable if people work together and are willing to donate a litle.

this is also why I propose the sounds be placed on a secure site with a password which the major devs would have access to and would give out to anyone demed as necessary, ---- sinse then your not just donating to one person, but essentially to the entire community, and thus making all future games better.

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 28, 2010 8:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


Hi Yohandy,
Sigh...Weather you realise it or not, not  every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto the
accessible games market and while they are not mainstream quality they
are certainly better than games like Troopenum.  I think you need to
look at what is available instead of just assuming every single game
is just another Space Invaders clone which they are not.
However, you've convinced me we need to do something about this all
the same. How about you put your wollet were your mouth is and do
something about it for a change?
Okay you say you want games like Street Fighter 4 if you agree to fit
the bill for sounds, music, and pay me a yearly salary I'll go to work
for you bright and early Monday morning. I'm absolutely serious. If
you can give me a reasonable income, cover my medical, plus provide me
the software and tools I need to create the next great Street Fighter
4 for the blind I'll do it, but I can't do it without money and an
income to keep a roof over my head and cover living expenses. I'm not
going to do it for free.
You say the sounds in accessible games aren't good enough for you. How
about purchasing the community a sound library of royalty free sounds
from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
You can easily put $5,000 into a reasonable sound library jjust to get
started making games. If you purchase them for me I'll use them. If
not then you'll just have to put up with what I can afford on my
budget.
Basicly, I don't want to shoot your ideas down, be a wet blanket, but
you have to get realistic.  Just because you want something to be a
certain way doesn't mean it is realisticly feasable no matter how much
you wish it to be otherwise.  If you believe that is feasable all I'm
saying is put your money were your mouth is and make it happen or stop
complaining about it. If it truly means that much to you personally
then start by purchasing sounds, learn to program, and make a
contribution rather than blaming us for failing to  reach your quality
and standards.

Smile.




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