Uh. Dude, I doubt every one here is spending their money on iPhones, me included. Lol.
On May 27, 2010, at 9:47 PM, Yohandy wrote: > ok guys, I'm willing to hear your suggestions then. what do we do? just keep > things the way they are and never have any advancement where audio games are > concerned? don't shoot down my ideas, come up with some of your own. how will > things be different in a few years? they wouldn't be. it'll still be a 1 man > developer job. so because it's hard does it mean it should never happen? are > most blind gamers destined to play space invaders clones forever with > mediocre sound effects? see the frustrating thing is most people on here have > nothing to compare the lack of great games to. Some of us here grew up > playing mainstream games, so we know what's out there and what's possible, > but many on here would be happy to play troopinam for years to come with no > complaints and it's simply frustrating. I think some people here wouldn't > care if we ever got good games or not because they're just satisfied with > what they already have and that's really sad, not because the game is or > isn't a good one, but because this level of resignation is what's holding us > back. then again, perhaps gamers are to blame? next time you're considering > spending your money on the newest shiniest iphone or blindy product, how > about purchasing an actual console and check out what's truly out there > gaming wise? then you guys can make your own decisions and determine if I'm > write or not. if there's no interest for this out there, it'll never happen. > If I had the money, I'd be at e3 every year and at every gaming convention > out there trying to make a difference instead of spending it on iphones. > > > > ----- Original Message ----- From: "Charles Rivard" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, May 27, 2010 9:25 PM > Subject: Re: [Audyssey] a drastic change is needed for audio games. > > >> Where would be the profit in a game that takes, for example, 8 years to >> produce? More importantly, would devs be willing to spend that long on one >> project? Would gamers be willing to wait that long for a game? >> ----- Original Message ----- From: "Yohandy" <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Thursday, May 27, 2010 7:39 PM >> Subject: [Audyssey] a drastic change is needed for audio games. >> >> >>> when it comes to audio games, something I find quite annoying is the fact >>> that many games aren't supported after initial release. even if they are, >>> it's usually a small update a few days after game comes out just to keep up >>> the hype and keep people buying, then after that the game never >>> gets any sort of expansion. I think this is hurting the audiogames market, >>> and developers are losing potential customers. what you guys aren't >>> realizing is that people are even willing to pay for these expansions. >>> mainstream titles do it all the time. let's say a new mainstream FPS game >>> comes out and new levels are added after the initial game release, the >>> developer could charge $5 for those additional levels and those interested >>> will purchase it. or offer the downloadable content free and sell even more >>> copies of that particular game. people get bored of the same old stuff, >>> especially if the game doesn't have much replay value. we need DLC, and I >>> don't understand why this hasn't been done yet. and that's not even the >>> only problem. I think it's about time developers start adding an online >>> component to their titles to make games a more social experience. no >>> offense to any developer on this list, but I'd much rather go online and >>> play a few rounds of super street fighter IV or some rock band than play >>> most accessible games. why? because I'm interacting with people, not >>> playing the exact same offline mode over and over. even if street fighter >>> didn't have online features it would have been much more replayable than >>> any accessible game out there mostly due to the trial mode the game >>> contains, which can keep you busy for months. in fact there are people >>> who've yet to complete trial mode on street Fighter IV and the game's been >>> out for over a year! can you guys make such claims about audio games? back >>> to online features. even the few audiogames that have online playability, >>> we actually have to communicate through text, when most mainstream games >>> are using voice chat, and even video chat! Is it all that difficult to add >>> voice chat to games? I'm no developer so I'm asking because I like to be >>> informed on these things. This is why when people ask me if we'll ever >>> catch up to the mainstream market, I tell them that it'll never happen. >>> devs need to really start concentrating on what the gamers want. and please >>> I don't want to hear the "oh but audio games are only a 1 man operation" >>> excuse. Take 10 years to develop your game if it takes that long, or Find >>> developers who use the same programming language you do, and get together >>> and form a programming team. but give us something good. something that we >>> can be proud of 15 years from now and say wow! this game completely >>> revolutionized the audio game market! as it stands now, most of the audio >>> games I've purchased I just beat once in about an hour or so and never play >>> it again, and this is probably true for many people on here. something >>> needs to change, and it's up to all of us, developers and gamers alike >>> to make it happen! >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
