Uh. Dude, I doubt every one here is spending their money on iPhones, me 
included. Lol.


On May 27, 2010, at 9:47 PM, Yohandy wrote:

> ok guys, I'm willing to hear your suggestions then. what do we do? just keep 
> things the way they are and never have any advancement where audio games are 
> concerned? don't shoot down my ideas, come up with some of your own. how will 
> things be different in a few years? they wouldn't be. it'll still be a 1 man 
> developer job. so because it's hard does it mean it should never happen? are 
> most blind gamers destined to play space invaders clones forever with 
> mediocre sound effects? see the frustrating thing is most people on here have 
> nothing to compare the lack of great games to. Some of us here grew up 
> playing mainstream games, so we know what's out there and what's possible, 
> but many on here would be happy to play troopinam for years to come with no 
> complaints and it's simply frustrating. I think some people here wouldn't 
> care if we ever got good games or not because they're just satisfied with 
> what they already have and that's really sad, not because the game is or 
> isn't a good one, but because this level of resignation is what's holding us 
> back. then again, perhaps gamers are to blame? next time you're considering 
> spending your money on the newest shiniest iphone or blindy product, how 
> about purchasing an actual console and check out what's truly out there 
> gaming wise? then you guys can make your own decisions and determine if I'm 
> write or not. if there's no interest for this out there, it'll never happen. 
> If I had the money, I'd be at e3 every year and at every gaming convention 
> out there trying to make a difference instead of spending it on iphones.
> 
> 
> 
> ----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, May 27, 2010 9:25 PM
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
> 
> 
>> Where would be the profit in a game that takes, for example, 8 years to 
>> produce?  More importantly, would devs be willing to spend that long on one 
>> project?  Would gamers be willing to wait that long for a game?
>> ----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, May 27, 2010 7:39 PM
>> Subject: [Audyssey] a drastic change is needed for audio games.
>> 
>> 
>>> when it comes to audio games, something I find quite annoying is the fact 
>>> that many games aren't supported after initial release. even if they are, 
>>> it's usually a small update a few days after game comes out just to keep up 
>>> the hype and keep             people buying, then after that the game never 
>>> gets any sort of expansion. I think this is hurting the audiogames market, 
>>> and developers are losing potential customers. what you guys aren't 
>>> realizing is that people are even willing to pay for these expansions. 
>>> mainstream titles do it all the time. let's say a new mainstream FPS game 
>>> comes out and new levels are added after the initial game release, the 
>>> developer could charge $5 for those additional levels and those interested 
>>> will purchase it. or offer the downloadable content free and sell even more 
>>> copies of that particular game. people get bored of the same old stuff, 
>>> especially if the game doesn't have much replay value. we need DLC, and I 
>>> don't understand why this hasn't been done yet. and that's not even the 
>>> only problem. I think it's about time developers start adding an online 
>>> component to their titles to make games a more social experience. no 
>>> offense to any developer on this list, but I'd much rather go online and 
>>> play a few rounds of super street fighter IV or some rock band than play 
>>> most accessible games. why? because I'm interacting with people, not 
>>> playing the exact same offline mode over and over. even if street fighter 
>>> didn't have online features it would have been much more replayable than 
>>> any accessible game out there mostly due to the trial mode the game 
>>> contains, which can keep you busy for months. in fact there are people 
>>> who've yet to complete trial mode on street Fighter IV and the game's been 
>>> out for over a year! can you guys make such claims about audio games? back 
>>> to online features. even the few audiogames that have online playability, 
>>> we actually have to communicate through text, when most mainstream games 
>>> are using voice chat, and even video chat! Is it all that difficult to add 
>>> voice chat to games? I'm no developer so I'm asking because I like to be 
>>> informed on these things. This is why when people ask me if we'll ever 
>>> catch up to the mainstream market, I tell them that it'll never happen. 
>>> devs need to really start concentrating on what the gamers want. and please 
>>> I don't want to hear the "oh but audio games are only a 1 man operation" 
>>> excuse. Take 10 years to develop your game if it takes that long, or Find 
>>> developers who use the same programming language you do, and get together 
>>> and form a programming team. but give us something good. something that we 
>>> can be proud of 15 years from now and say wow! this game completely 
>>> revolutionized the audio game market! as it stands now, most of the audio 
>>> games I've purchased I just beat once in about an hour or so and never play 
>>> it again, and this is probably true for many people on here. something 
>>> needs to     change, and it's up to all of us, developers and gamers alike  
>>>   to make it happen!
>>> 
>>> 
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>> 
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> 
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