Very true tom, I did mention rail racer, but I didn't considder the card room, ---- which I certainly should have done.

Che is doing a great job there.

As I said, I really think things are going very much in the right direction developement wise currently anyway.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 28, 2010 8:20 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


Hi Dark,
Very very true. One game you didn't mention that has many advanced
features is Rail Racer by Blind Adrenaline. It comes with a track
editor which allows you to add an unlimited number of custom tracks to
the game.  It also allows you to earn virtual money that can be turned
in for upgrades for your racer.  It has a chat client. Plus online
racing with others. I have to say for an accessible game it is getting
very very close to what Yohandy is talking about already.
Then, there is the card games from the Blind Adrenaline card room.
Okay they are simple card games, not quite as advanced as Rail Racer,
but they are online games, and are pretty par for mainstream card
games only accesssible. So that's just an example of where  some
developers are already heading. Just we are a few years behind the
mainstream I guess.


On 5/28/10, dark <d...@xgam.org> wrote:
While I appreciate your frustration, I think your assessment that no
developement is being done is, ---- well just plane wrong.

Even in the five years that I've been playing audio games, I've noticed a
change, larger and more complex games, games with online competition, and
games with user created content.

As technology improves in developement, so the games will improve, just at a
slower wrate than mainstream ones.

For a truer comparison, try looking around at some of the independently
produced pc games, ---- look at the Smugglers series for instance, same
number of devs and amount of resources.

and, as for suggestions, well I do have several, ---- but they're mostly
being taken into considderation already.

The first, is user created content. level editers, sound editers etc. while these are harder to produce, they don't half expand the game. For a look at
what effect they can have look at Jim's golf game.

Many games though, are now doing this extremely, entombed, Rail Racer, time
of conflict sound rts etc.

If for example shades of doom had an easily usable level creator which would let you set where the monsters appeared, and make new monsters and items for
the game, ---- well we'd probably see a good few expantions.

The second thought I have on expantion, is randomness. the more monsters etc
are just placed in one place, the less replay a game has.

A brilliant example of this is Q9. A simple arcade style game, but you never know where the monsters will appear, thus making it very fresh to play each
time, ---- ditto with tom's game.

Another suggestion I have is exploration (especially when combined with
randomness as in entombed). The more area in a game you need to explore, the
longer it'll take you to finish.

A final thought is using the online play we have. Afterall, Toc will be far more interesting when it's possible to play against a number of humans than against the computer. This might not be super fast voice chat, ---- but it
does the job, and provides a varied playing experience, particularly in
games like stratogy games where there is considderable variation in a
players' possible actions.

Luckily though, these are all trends which are actually being expanded upon
anyway, and probably will continue to be in the future.

Beware the grue!

Dark.

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