The thing that you must consider is that Lone Wolf and Tank Commander
aer more in the genre of simulation games. They involve tactics more
than strategy, in that the short term is the goal.

I
n the Star Trek games, the player controls several resources. The
concepts of Trek 2000 and Star Trek Final Conflict are fairly similar,
although the two seem to be set in different eras.

In the simulation games, the goal is to destroy your enemy without
being destroyed yourself, from the point of view of a single unit
against many. Everything happens in real time. Actually, both games
are fairly similar in their perspective, they just use different keys
to go about doing what they do.

Trek 2k and Final Conflict are turn based. It is theoretically
possible to sit for hours, thinking. I've never done this, but it is
possible. Both games feature manual and automatic navigation, though
trek 2k offers the useful option of setting your ship to go in a
specific direction via degrees not on a cardinal baring. They both
feature multiple weapons systems, phasers and torpedos, though Final
Conflict offers two kinds of torpedo.

I woulr realistically compare Lone Wolf with Tank Commander, Trek 2000
with Star Trek Final Conflict, and say that, in each genre, each game
has advantages and disadvantages over the other in terms of what units
can do, how players control things, and overall presentation of
information.


Hope this helps:
Dakotah Rickard

On 6/9/10, shaun everiss <shau...@xtra.co.nz> wrote:
> well all these games have different stratogies.
> in lonewolf I usually follow the autocourse I have not been brave
> enough to complete all the missions without that in.
> as for directions 180 is half way round 360 is all around though you
> will hit 0 again after 359.
> its harder with moving targets and I have not been fully successfull
> though listening to environment helps.
> in final conflict you can move from space sector to space sector
> either targeting things or waiting for ships to appear.
> trek2k.
> hmmm I'd probably call it a crappy example of a stratogy game, since
> its quite old even for a blind game.
> I usually stay at a starbase and hope I can destroy everything before
> it destroys me.
> though I quit playing it after final conflict came along.
> At 03:03 a.m. 9/06/2010, you wrote:
>>Hi everyone, I was looking for some advice about Treck 2000, Final
>>Conflict and also Loan Wolf.  They are all stratidgy type games, and
>>I was wondering if you're not used to them how you go about plotting
>>courses and basically becoming good at working out stratidgies?  I
>>know GTC is also a similar type of game, but it has the added
>>advantage of the X key to bring up the 360DG scan of what's all
>>round you.  Any advice would be good.  Many thanks from Lori.
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