Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to the official Star Trek technical guides. Since I happen to own all of them here I was able to look up the ship specifications, and based STFC more or less off of that. For example, according to the Star Trek Original Series technical guide the original U.S.S. Enterprise was a Constitution-Class explorer. It carried 100 Mark I photon torpedoes, it could fire a maximum of 2.75 megawatts of phaser power, and had a stable crusing speed of warp 8. There are other details in there such as shielding, main power, etc David could have used for Trek 2000 but didn't. Instead the values used for Trek 2000 seam to be selected soully on game mechanics than realism. That doesn't make Trek 2000 bad, but less realistic than it could have been. When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek First Contact technical guides in designing the majority of the ships for the game. Although, not all the values are soully based on those guides, some were changed for game mechanic's sake, it really does use a majority of the official content over all. So that's why the drastic difference between ships and weapons in the two games. On 6/10/10, Hayden Presley <hdpres...@hotmail.com> wrote: > Hi, > The Tholeons are still the biggest bother for me in Trekk 2000. Irritating > little buggers, so they are. I'm actually glad when the Valuant gets caught > in a web by the Thabius, that way I can fire my 5000 units of energy at it. > The biggest problem I have yet had when converting to Final Conflict is the > conversions. For example, in Trekk, of course, you have a maximum of 10 > photon torpedoes, and five of them are usually adiquit for destroying a > Romulan of Klingon. However, obviously five will not defeat a Romulan in > Final Conflict. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.