Hi, That's correct. The way 3d coordinates are handled in computer programming is different from what you were probibly taught in math class. Sorry, I didn't point this out from the outset. However, the way I think of it in terms of programming applies and doesn't apply to what you have learned. In that sense you and I are both right.
HTH On 6/27/10, Valiant8086 <[email protected]> wrote: > Hi. > Ok I think everyone is pretty much correct here. What direct x appears to > have done if I'm figuring things right is took the whole thing and flipped > it over on it's left side, and then rotated it 90 degrees to the right. It > still makes sense now, it's just well backwards, but backwards. > > I believe y is for up down in computer world because screens are 2d > technically if I'm not off my rocker. That makes x on the screen left to > right. So they just kept their x y on the screen as is and put z in to go > front back instead of flipping them around. I'm as much trying to understand > this as telling anyone how it is, so I might be wrong Lol --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
