That's correct. The way 3d coordinates are handled in computer
programming is different from what you were probibly taught in math
class. Sorry, I didn't point this out from the outset. However, the
way I think of it in terms of programming applies and doesn't apply to
what you have learned. In that sense you and I are both right.
On 6/27/10, Valiant8086 <valiant8...@lavabit.com> wrote:
> Ok I think everyone is pretty much correct here. What direct x appears to
> have done if I'm figuring things right is took the whole thing and flipped
> it over on it's left side, and then rotated it 90 degrees to the right. It
> still makes sense now, it's just well backwards, but backwards.
> I believe y is for up down in computer world because screens are 2d
> technically if I'm not off my rocker. That makes x on the screen left to
> right. So they just kept their x y on the screen as is and put z in to go
> front back instead of flipping them around. I'm as much trying to understand
> this as telling anyone how it is, so I might be wrong Lol
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