Hi.
I did some reading on this, and I think it just depends how you want it to
be. You can have a cube in any direction so really z could be north south,
east west, or up down, or it could be upside down if you wanted, but me I
think from what I've been reading folks usually like to think z is up down.
Only a computer screen's is 2d says y is up down. Me I don't know why x
isn't instead, but yeah. that's why folks sometimes said z was north south
or east west. Me I prefer z being up down. Makes more sense to me.. We know
x on standard graph paper I think is north south right? And y is west east?
So seems to me we simplify things to make z go up down so we can leave x and
y alone as they were.

I found this and it looks like it's sort of backing my claim if I read it
right. Granted this is Wikipedia, and I try to treat it with a grange of
salt.

http://en.wikipedia.org/wiki/Cartesian_coordinate_system


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 26, 2010 4:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
No. If it does David has it backwards because in a 3d coordinates system y
always handles your altitude/depth and z handles north/south movement.

HTH

On 6/25/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi Thomas,
> Correct me if I am wrong but last time I checked the depth in Loan 
> Wofl was the z axis.
>
> Best Regards,
> Hayden

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