at least we know by next year we should hopefuly see both versions, finguers 
crossd :)

On Oct 3, 2010, at 4:24 PM, Thomas Ward wrote:

> Hi, Shaun.
> As for the audio issue I have already fixed that problem. As I said in
> a prier message it was just a case of the audio not being attenuated
> correctly.I went back into the code and reset the values and now the
> sounds are a lot louder and clearer than in the broken release you
> guys downloaded Friday.
> As for the crash I don't know what Hayri was talking about either, but
> I can certainly say it absolutely has nothing to do with DirectX. As I
> said in the change log I removed all DirectX support, removed the
> Microsoft Win32 API, and a bunch of Windows specific code to make the
> engine more or less Linux and Mac compatible. So if you are getting an
> error about DirectX it sure ain't my games, because I have technically
> dropped everything to do with Microsoft's Windows specific APIs in my
> game engine.
> As for the FPS version I've had to put that on hold while I worked on
> the new cross-platform engine. I have an older version of the FPS
> version, which is fairly stable, but the problem is that it still uses
> the same version of the game engine as beta 13. So before I release
> the FPS version I first need to fix the problems in the new
> cross-platform Genesis Engine, port the FPS version to the new engine,
> and then beta test it. So don't expect a release to be out any time
> soon. Although, porting the FPS version to the new engine shouldn't be
> too hard once the bugs are worked out of the new engine.
> 
> Cheers!
> 
> On 10/2/10, shaun everiss <sm.ever...@gmail.com> wrote:
>> well I decided to play the new version with a friend listening and he
>> reconed he couldn't hear anything till it was right in front of him.
>> I use the v command and the view for pits and spikes but its quite
>> disconcerting.
>> I have no idea what the exit crash was on exit but my friend said it
>> was a directx crash, but did not give me any more info.
>> naturally after I realised the update was buggy I went back to beta 13
>> on that note when is the fps version supposed to come out, I realise
>> you have been busy but wasn't this supposed to come out with this
>> beta or a little after beta 13?
> 
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