Hi, Bryan. Actually, BGT already has the encryption/decryption ability. I don't know if he has documented it or not, but when I licensed PB Streemway it definitely could encrypt wav and ogg files, and decript them during runtime of a game. It also has the ability to create and use encrypted pack files for sounds such as what Q9 uses. Trust me I tested the security on Streemway before licensing and the security is definitely good enough to keep out everyone accept for a die-hard cracker. So BGT has alot going for it in terms of state of the art security.
On 10/3/10, Bryan Peterson <bpeterson2...@cableone.net> wrote: > That's why I'm glad Philip has stated he intends to build encrypting into > the BGT system at some point, because I definitely plan to encrypt the > sounds in my commercial titles to prevent just this sort of behavior. > We are the Knights who saaaaay...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.