Hi Thomas,
Yes, it actually is documented to some degree, in the objects section, I
think (correct me if I'm wrong, Phillip).

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 03, 2010 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!

Hi, Bryan.
Actually, BGT already has the encryption/decryption ability. I don't
know if he has documented it or not, but when I licensed PB Streemway
it definitely could encrypt wav and ogg files, and decript them during
runtime of a game. It also has the ability to create and use encrypted
pack files for sounds such as what Q9 uses. Trust me I tested the
security on Streemway before licensing and the security is definitely
good enough to keep out everyone accept for a die-hard cracker. So BGT
has alot going for it in terms of state of the art security.

On 10/3/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> That's why I'm glad Philip has stated he intends to build encrypting into
> the BGT system at some point, because I definitely plan to encrypt the
> sounds in my commercial titles to prevent just this sort of behavior.
> We are the Knights who saaaaay...Ni!

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