Okay? How exactly do I add a low-pass filter to the game. I'm not sure
how to implement one.
On 12/6/10, Cara Quinn <caraqu...@draconisentertainment.com> wrote:
> Thomas, this is the low-pass filter idea I was mentioning. I got it from
> Quake, as sounds in other rooms are muffled, or sent through an EQ or
> low-pass filter to simulate being behind a wall or door.
> Cara :)
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