Hi Cara, Okay? How exactly do I add a low-pass filter to the game. I'm not sure how to implement one.
On 12/6/10, Cara Quinn <[email protected]> wrote: > Thomas, this is the low-pass filter idea I was mentioning. I got it from > Quake, as sounds in other rooms are muffled, or sent through an EQ or > low-pass filter to simulate being behind a wall or door. > > Smiles, > > Cara :) --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
