Hi Kai, Bad idea...badidea (I'm referring to MIDI files). There is a game out there, I don't know if you've tried it, which is a Mario game. The music is all done in MIDI sequences and it is a nightmare. For one thing you don't know what's happening while the music isn't running until it is too late, then sometimes the music won't even loop (that's probably due to the inexperience of the programmer). Correct me if I'm going in the wrong direction here.
Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Kai Sent: Monday, January 10, 2011 7:47 PM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT future development Greetings Philip. I definitely will agree with the few who have advocated joystick/gamepad support. I note that you're trying to get these devices to work under direct input, and while that is definitely welcome, have you also considered the viability of X-Input? X-Input allows game developers to take advantage of the analog sensitivity of the shoulder buttons in controllers that support this feature. Such a capability could, for example, allow someone to moderate the rate of their gunfire by how far down they hold the button, for instance. I guess the other difficulty and consideration is support for the analog features of a gamepad. How would a developer know what value an analog action returns so that they could adjust their game accordingly? have you also considered MIDI support? This could yield much higher quality sound tracks than the tone-synth option. As a question of interest: what's the probability of reverse engineering compiled executables? I'd hate for someone to be able to reverse engineer a game and, say, discover the encryption keys for sounds and such. Have you seen Jeremy's Tower's of War game? He's implemented an anti-cheat system that even examines RAM values, which I assume is doing a CRC comparison. Is such a feature already implemented? If not, how feasible would it be? Among anti-cheat systems, such a check could be used to evaluate the authenticity of game files and possibly compare them to a list of files being served online, updating files as needed (much as the RSGames client does). I also agree that being able to use X-Audio would be amazing. Kai ----- Original Message ----- From: "Philip Bennefall" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, January 10, 2011 9:16 AM Subject: [Audyssey] BGT future development > Hi all! > > I am happy to say that the BGT engine is selling well, and so I am working > on a 1.1 release. I was wondering what you would most like to see > implemented in the next version? About a week ago I added full mouse > support, but the majority of the changes in this release are still > bugfixes. I'd like to have one more interesting new feature before I > release 1.1. Any suggestions? > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
