On Wed, Feb 09, 2011 at 08:15:41AM -0600, Charles Rivard wrote: > However, one of the main tools to form that strategy is missing. > Namely, vision. Hence the very reason they are called video?? > games.
[My Reply:] On further thought, I've gone back over my memories of Soul Blade/Caliber, Tekken3, and the like, and the manuals have fairly well covered the menu structure. More than enough to get to the practice areas where you can practice moves and getting an immersion in the ways each move sounds. While I'd really miss the eye candy, and might not have a clue what a particular maneuver looks like, it certainly seems doable. I haven't a clue on how I'd go about playing something like Tomb Raider, though. A good 90% of what attracted me to the Tomb Raider series was the panoramic scenery and stark panic, like when the T-Rex pops it's big head around the cavern wall and comes barrelling down on you like a locomotive. Rewinds me why I didn't care for some aspects of the game. The unrealistic allocation of damage. You'd think a T-Rex would only have to bite you once for a game over, but nooooooo...the game lets you get bitten 3 or 4 times before you're down for the count. No missing limbs, no injury shock, no crippling effects...and it should delete all your saved games the moment you die, making you start over from scratch. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.