HI Dark, Dark wrote:
Generally as an exploration and atmosphere freak, the more background you can put in the game the better as far as I'm concerned. My reply: That's precisely my problem. I'm also a "exploration and atmosphere freak" and that is the missing element in most audio games. On one hand audio games give me the ability of a live action real time game, but lack the exploration and background seenary I am accustom too. Text adventures, gamebooks, etc certainly fulfill the background seenary, sets the mood through text, but those aren't live action. So I'd love to merge the two somehow in the middle. Dark wrote: For complexity though, I will also point out that in describing objects, sinse your essentially just describing things and not speaking in character as it were, there's nothing wrong with synth voices at this point imho. My reply: Yeah, that's really the only way to do it. Descriptions can get fairly extensive if you have a "describe_this.wav" file for every single item in the game. That's at least 50 files or more for Mysteries of the Ancients alone. Dark wrote: Hope this rambling wrant helps somewhat. My reply: It did. I really thought your suggestions were good ones. You and I think a lot alike. Cheers! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
