Interesting notion, ---- though having angela stop and say "hay jo, daaaa,
what's dis ting I got hhere" wouldn't be the best way to show her
inteligence, ;D.
Beware the grue!
dark.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, February 11, 2011 8:27 AM
Subject: Re: [Audyssey] Converting Visual Content into Audio
Communicator? Resident evil is famous for communication from an outside
source giving you info... though seeing as you're underground, that would
be a bit unrealistic... though I'd like to see that. And I'd be happy to
record communications as well.
At 12:21 AM 11/02/2011, you wrote:
Hi ken.
To be honest that would be getting away from mota being an action game and
into something else, sinse action games are supposed to be quick, you
can't pause in every room for a description to speak without fighting
creatures etc, where as pausing and looking through a menue of
descriptions and examinables would be relatively okay sinse it'd be under
your own power.
of course how well written the descriptions are is really just a matter of
Tom's business.
having angela or someone else describe them would be a great thing, ----
I'd be glad to record such samples myself as Angela's assistant, but it'd
mean a huuuuuuuge amount of audio files for the game, especially if it's
going to have a decent amount of objects.
For this reason I think sapi or at least a recorded synth is probably the
most expedient method.
Btw ken, I'm a litle surprised you never get any sort of thought of the
monster when hereing it's sound.
For me, monster sounds are all part of the atmosphere. Shades of doom
stil! manages to scare me, just because of the evil quality of the monster
sounds (those gelatinous blobs especially!).
Beware the grue!
Dark.
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