actually greg, I like that idea a lot.
not only more atmosphere, but also good for traps, afterall you won't
accidently try and jump a fire pit which is 10 feet wide.
Beware the grue!
Dark.
----- Original Message -----
From: "Greg Steel" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, February 11, 2011 7:37 AM
Subject: Re: [Audyssey] Converting Visual Content into Audio
Mabey you can add descriptions to the view menu for how big something is
such as the firepits and lava pits, ledges, and the other traps and how
they look.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, February 10, 2011 11:18 PM
Subject: Re: [Audyssey] Converting Visual Content into Audio
HI Greg,
Yeah. I've already updated the beta 18 manual with a brief description
of most of the enemies in the game, but I'm trying to think of a good
way to make that process more interactive. Maybe press some key and
have it actually give you a brief but decent description of whatever
it is you are looking at. Any suggestions?
Cheers!
On 2/11/11, Greg Steel <[email protected]> wrote:
Hi Tom I was thinking about this the other day when I first started
playing
mota 17 and I think that it is a good idea that you describe what the
creatures are for those such as myself who don't know what they are or
what
they look like.
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