Well, think about it like this: you don't press keys to look at things when
you're sighted--they're just there. The few buttons you have to push, the
better. (This coming from somebody that LOVES pushing buttons,) but you
don't want to focus on what you're doing. It's the game that should have
all your attention, not, "what's that command again?"
One of the things I like about Mota is that there are already so few
commands--very nice.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, February 11, 2011 2:18 AM
Subject: Re: [Audyssey] Converting Visual Content into Audio
HI Greg,
Yeah. I've already updated the beta 18 manual with a brief description
of most of the enemies in the game, but I'm trying to think of a good
way to make that process more interactive. Maybe press some key and
have it actually give you a brief but decent description of whatever
it is you are looking at. Any suggestions?
Cheers!
On 2/11/11, Greg Steel <[email protected]> wrote:
Hi Tom I was thinking about this the other day when I first started
playing
mota 17 and I think that it is a good idea that you describe what the
creatures are for those such as myself who don't know what they are or
what
they look like.
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