That’s my whole point. IN beta 18 the harpies are not on the same
level as you. To attack them you have to aim up to shoot one down as
they are actually flying and attacking from above you. They are not on
the ground on the same level as you. Not only that, but now that I
have activated the look down/look up feature in beta 18 you can now
stand on a ledge and aim your weapon downward and pick off enemies
below you from a snipers position. Beta 18 as you will soon find out
is taking full advantage of the 2d format and combat will now will
take place in and all directions. You will have enemies attacking from
above you, you may encounter enemies below you on the ground, enemies
may come at you from the left or right. For this reason that’s
precisely why I mentioned only seeing enemies when Angela is looking
up, down, or straight ahead is not a good idea. It would royally mess
up the new combat system.
On 3/17/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> that is true regarding ropes, though with the harpies example I was going on
> the basis that something flying above you is not at the same level as you
> and thus cannot attack unless it's dropping bombs or similar.
> At the moment, for all gameplay purposes the harpies seem to be on the same
> horizontal plane as yourself as far as attacks and defense is concerned, and
> they only seem to attack horrizontally too, ---- though if your changing
> this fair enough.
> I do however think the pitch idea is quite possible, and could be used to
> show more complex ledge configurations requiring more work from he player to
> get around.
> Beware the Grue!
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